Commercial use of stories
Commercial useVerifiedThe terms say stories can be used for any purpose, including commercial purposes, as long as you follow Charisma's terms.
This means you can use the Stories for any purpose, including commercial purposes, provided that you comply with Charisma’s Terms.
Fetched 2026-10-19 · last check 2026-10-19 · Source
Ownership of output
Ownership of outputsVerifiedThe customer who owns a story is deemed the owner of the output generated into it, including its intellectual property rights.
the Customer, as the Story Owner of any Story that receives Output, shall be deemed as the owner of the Output (including any and all Intellectual Property Rights in the Output).
Fetched 2026-10-19 · last check 2026-10-19 · Source
Synthesized voice is licensed, not owned
License caveatVerifiedText-to-speech audio made on the platform is not owned by the customer; it is used under a sub-licence from Charisma.
The Customer shall not be deemed the owner of Synthesized Audio (the Customer receiving a sub-licence to use Synthesized Audio from Charisma at Clause 6.3).
Fetched 2026-10-19 · last check 2026-10-19 · Source
Steam AI disclosure
Steam disclosureVerifiedIf characters generate dialogue while the game is running, Steam classifies that as Live-Generated and asks what guardrails stop illegal output. Pre-Generated rules still apply.
Live-Generated: Any kind of content created with the help of AI tools while the game is running. In addition to following the same rules as Pre-Generated AI content, this comes with an additional requirement - in the Content Survey, you'll need to tell us what kind of guardrails you're putting on your AI to ensure it's not generating illegal content.
Fetched 2026-10-19 · last check 2026-10-19 · Source