Commercial use of output
Commercial useUnverifiedUnverified. No verbatim quote is stored for this row.
Fetched 2026-10-23 · last check 2026-10-23 · Source
Engine and code copilots Coplay
Can you ship a game made with Coplay? Commercial use is unverified. Do not treat this tool as cleared to ship.
The commercial-use, ownership, license caveat, and Steam disclosure rows for Coplay. The summary below is generated from verified rows only. It is not legal advice.
Commercial use is unverified. Do not treat this tool as cleared to ship.
Unverified. No verbatim quote is stored for this row.
Fetched 2026-10-23 · last check 2026-10-23 · Source
Unverified. No verbatim quote is stored for this row.
Fetched 2026-10-23 · last check 2026-10-23 · Source
You keep ownership of the code, assets, prompts, and other content you submit (User Content). The terms do not separately address ownership of generated output.
You retain ownership of all code, assets, prompts, instructions, and other content you submit through the Service (“User Content”).
Fetched 2026-10-23 · last check 2026-10-23 · Source
For non-enterprise users, including Free and paid plans, Coplay reserves the right to use your prompts, code, assets, content, and usage data to train and improve its models. Only Enterprise guarantees no training.
For non-enterprise users (including Free and Paid plan users), Coplay reserves the right to use your prompts, code, assets, content, and usage data to train, fine-tune, and improve our AI models and services.
Fetched 2026-10-23 · last check 2026-10-23 · Source
Steam says efficiency gains from AI tools built into development environments are not the focus of the generative-AI section. Workflow-only use sits outside that stated focus. If generated content still ships to players, the Pre-Generated question applies.
Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.
Fetched 2026-10-15 · last check 2026-10-23 · Source