Guided Pilot Run (free)
PricingVerifiedA Guided Pilot Run is $0 for up to 8 active agent hours with guided onboarding. Nodemori reviews each request first.
Guided Pilot Run Run your first AI QA session with guided onboarding. We help set up your build and review the results with you. $0 Up to 8 active agent hours
Fetched 2026-10-27 · last check 2026-10-27 · Source
Release Run
PricingVerifiedA one-time Release Run is $149 for up to 8 active agent hours, with no subscription.
Release Run Run a full AI gameplay test on your build and get reproducible bugs before release. $149 Up to 8 active agent hours
Fetched 2026-10-27 · last check 2026-10-27 · Source
Studio Lane
PricingVerifiedStudio Lane is $990 a month on an annual commitment or $1,200 month-to-month, for up to 200 active agent hours a month.
Studio Lane Your team's dedicated monthly AI QA lane. $990 /mo Annual commitment $1,200 / mo Month-to-month flexibility Up to 200 active agent hours / month
Fetched 2026-10-27 · last check 2026-10-27 · Source
Scout add-on
PricingVerifiedScout is a $249 a month add-on with 48 Scout hours and requires Studio Lane.
+$249 /mo Requires Studio Lane 48 Scout hours
Fetched 2026-10-27 · last check 2026-10-27 · Source
What the service does
Commercial useVerifiedBugHunter is a QA service: it runs agreed checks on supported builds and returns reports with gameplay evidence. It does not generate content for your game.
BugHunter: AI QA testing that runs agreed checks on supported builds, surfaces bugs and regressions, and returns reports with gameplay evidence
Fetched 2026-10-27 · last check 2026-10-27 · Source
Your builds and data
Ownership of outputsVerifiedThe terms say you retain all rights to the game builds, assets, and telemetry you provide for analysis.
You retain all rights to your game builds, assets, and telemetry data that you provide to us for analysis.
Fetched 2026-10-27 · last check 2026-10-27 · Source
Early access
License caveatVerifiedNodemori labels the product early access, with each run supported by its team.
Early access product. Each run is supported by our team.
Fetched 2026-10-27 · last check 2026-10-27 · Source
Fees are non-refundable
License caveatVerifiedFees are non-refundable unless your service agreement says otherwise.
Fees are non-refundable except as expressly stated in your service agreement.
Fetched 2026-10-27 · last check 2026-10-27 · Source
What you get back
Engines and exportVerifiedA run returns a bug report with video, logs, and steps, plus regression testing on your build.
Full bug report (video + logs + steps) Regression testing on your build
Fetched 2026-10-27 · last check 2026-10-27 · Source
Steam AI disclosure
Steam disclosureVerifiedSteam says efficiency gains from AI tools built into development environments are not the focus of the generative-AI section. Workflow-only use sits outside that stated focus. If generated content still ships to players, the Pre-Generated question applies.
Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.
Fetched 2026-10-27 · last check 2026-10-27 · Source