Music and sound effects AIVA vs SFX Engine
Can you ship a game made with AIVA or SFX Engine? By stored vendor quotes: AIVA: "Restricted on a plan"; SFX Engine: "Paid plan only".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
The verified text restricts commercial use. Do not ship on the plan that restriction covers.
A paid plan is the shipping path. Free-plan output is not cleared for commercial use.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | AIVA | SFX Engine |
|---|---|---|
| Pricing | AIVAverified Prices on the page are annual billing, in euros, plus VAT. Standard is €11/month. Pro is €33/month. Free is €0. | SFX Engineverified Starter is $10 a month for 500 credits. A sound effect costs 3 credits, so that is about 166 sounds a month. |
| Commercial use | AIVAverified Free is for non-commercial use only. Copyright is owned by AIVA, there is no monetization, credit is required, and downloads are 3 per month in MP3 and MIDI. | SFX Engineverified Everything you make on any paid plan is royalty-free, and the pricing FAQ names games among the allowed uses. |
| Ownership of outputs | AIVAverified Pro is the plan where the page says copyright is owned by you, with full monetization, no credit requirement, 300 downloads per month, and WAV export. | SFX Engineverified The terms grant you a non-exclusive license to use the sounds after generation and download. They do not say you own the audio; SFX Engine keeps ownership of its AI technology. |
| License caveat | AIVAverified On Free, the page says 'Copyright owned by AIVA' and 'No monetization'. | SFX Engineverified The usage license is non-exclusive, non-transferable, and revocable, and is subject to the terms. |
| Steam disclosure | AIVAverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | SFX Engineverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | AIVAverified Free and Standard list MP3 and MIDI. Pro lists all file formats and high quality WAV. Game-engine middleware is not named. | SFX Engineverified You download sound files and import them into your engine yourself; there is no engine plugin. An MCP connection lets coding agents (Claude Code, Cursor, ChatGPT) generate and save sounds into a project. |