NPCs, dialogue, and LLMs / Charisma.ai vs Convai
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Commercial use is unverified. Do not treat this tool as cleared to ship.
| Fact | Charisma.ai | Convai |
|---|---|---|
| Pricing | Charisma.aiverified Pro is pay as you go at $5 per 50,000 credits, which the page estimates at about 200 experience minutes. | Convaiunverified Unverified. |
| Commercial use | Charisma.aiverified The terms say stories can be used for any purpose, including commercial purposes, as long as you follow Charisma's terms. | Convaiunverified Unverified. |
| Ownership of outputs | Charisma.aiverified The customer who owns a story is deemed the owner of the output generated into it, including its intellectual property rights. | Convaiunverified Unverified. |
| License caveat | Charisma.aiverified Text-to-speech audio made on the platform is not owned by the customer; it is used under a sub-licence from Charisma. | Convaiunverified Unverified. |
| Steam disclosure | Charisma.aiverified If characters generate dialogue while the game is running, Steam classifies that as Live-Generated and asks what guardrails stop illegal output. Pre-Generated rules still apply. | Convaiverified If the game generates dialogue or other content while it is running, Steam classifies that as Live-Generated and asks what guardrails stop illegal output. Pre-Generated rules still apply. |
| Engines and export | Charisma.aiverified The terms say a Pro Licence can publish or integrate Pro Stories into an external platform such as a Unity or Unreal Engine game, a website, or a mobile app. | Convaiunverified Unverified. |