Textures, sprites, and 2D art / Layer vs PixelLab
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Paid-plan commercial use is on the record. Read the caveats before you ship.
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Layer | PixelLab |
|---|---|---|
| Pricing | Layerverified Subscriptions begin at $10/month for 300 Creative Units, then increase by $60 per 1,000 CUs. Seats are described as $0 per seat. Unused units expire, with up to 10% rolling over. | PixelLabunverified Unverified. |
| Commercial use | Layerverified The pricing comparison lists a commercial license for all users. | PixelLabverified PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them. |
| Ownership of outputs | Layerverified Layer's terms say that, as between Layer and you, if Layer has such rights and subject to the terms (including payment of any fees), you own all rights, title and interest in the output the platform generates from your input or prompts. | PixelLabverified The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission. |
| License caveat | Layerverified Unused Creative Units expire at the end of the billing period, aside from the stated 10% rollover. | PixelLabverified The terms bar training other models on outputs without PixelLab's permission, and use of PixelLab also binds you to the Open RAIL-M license terms. |
| Steam disclosure | Layerverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | PixelLabverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Layerverified Layer's site lists, under 3D and engines, Blender (meshes and textures in your scene), Maya (rigged assets), Unity (assets into your project), and Unreal Engine (straight into your levels). | PixelLabverified PixelLab runs inside Aseprite through an extension and in its own Pixelorama-based editor. Engine import is not named. |