Textures, sprites, and 2D art / PixelLab vs Recraft
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
A pricing page names a commercial license. The terms quoted beside it may narrow that.
The verified text restricts commercial use. Do not ship on the plan that restriction covers.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | PixelLab | Recraft |
|---|---|---|
| Pricing | PixelLabunverified Unverified. | Recraftverified The pricing page names Basic, Pro, and Teams, and says top-ups are available on those plans. Subscription credits reset each cycle and do not roll over. Dollar amounts were not present in the fetched HTML. |
| Commercial use | PixelLabverified PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them. | Recraftverified Free-plan images are owned by Recraft, are public in the community gallery, and are not licensed for commercial use. |
| Ownership of outputs | PixelLabverified The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission. | Recraftverified Paid plans grant full ownership and commercial rights for images generated while subscribed, including marketing, branding, and product packaging. Those images stay private. Rights survive cancellation. |
| License caveat | PixelLabverified The terms bar training other models on outputs without PixelLab's permission, and use of PixelLab also binds you to the Open RAIL-M license terms. | Recraftverified The free-plan answer uses stock platforms as the example of a use that is not allowed, because those platforms require proof of ownership. |
| Steam disclosure | PixelLabverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Recraftverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | PixelLabverified PixelLab runs inside Aseprite through an extension and in its own Pixelorama-based editor. Engine import is not named. | Recraftunverified Unverified. |