To put ElevenLabs voice lines in a Unity game you sell, generate them on a paid plan: ElevenLabs' terms limit Free users to non-commercial use, and Starter ($6/month) is the first plan listing the Commercial License. Clone a voice only with the speaker's explicit consent. The API's default MP3 output imports straight into Unity; 44.1kHz WAV/PCM needs Pro. Keep the API key out of your build. ElevenLabs says it must not be exposed in apps, and there is no official Unity SDK, only community libraries. Drag the files into Unity's Project window, set Force To Mono and a load type for speech, and play them from an AudioSource. Pre-generated lines count as Pre-Generated content on Steam. Calling ElevenLabs live from a game raises extra questions in its OEM Terms and Steam's survey.
Getting an AI voice line into Unity takes a minute. Being allowed to ship it depends on your ElevenLabs plan, whose voice it is, and whether the game calls the API while it runs. These nine steps quote ElevenLabs' terms and API docs and Unity's manual for each part.
Not tested hands-on. We have not tested this workflow hands-on in a Unity project. The steps are built from verbatim quotes we copied on 2026-10-26 from ElevenLabs' terms, use policy, OEM Terms, Voice Library Addendum, pricing page, and API docs, plus Unity's manual and scripting reference, Steam's content survey docs, and the README of one community Unity package. Our daily job re-checks that each quote is still on its page. Prices are list prices as quoted, before tax. Lines marked as our advice or suggestion are opinion, labelled as such. Not legal advice.
5 tools · 34 Unity and vendor doc quotes plus ledger rows · updated 2026-10-26 · last checked 2026-10-26
The license, price, and output-format quotes behind the steps below.
Free is non-commercial. Starter is the first plan that lists the Commercial License. Its API's default MP3 output imports straight into Unity, and 44.1kHz PCM/WAV output needs Pro.
Monthly price and included credits per plan: Free $0 (10,000 credits); Starter $6 (30,000 credits);ElevenLabs · Verified · fetched 2026-10-22 · elevenlabs.io/pricing
Everything in free, plus Commercial License Instant Voice Cloning 20 Projects in Studio Music commercial useElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/pricing
Sound Effects Voice Design Music Productions Image 3 Projects in Studio 10k credits per monthElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/pricing
if you access or use our Services free of charge (such a user, a “ Free User ”), you may only use the Services for non-commercial purposes; (ii) if you access or use our Services through a paid subscription plan (such a user, a “ Paid User ”), you may use the Services for commercial purposesElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/terms-of-use
Everything in Creator, plus 44.1kHz PCM audio output via API 192kbps quality audioElevenLabs · Verified · fetched 2026-10-19 · elevenlabs.io/pricing
Defaults to mp3_44100_128 Output format of the generated audio. Formatted as codec_sample_rate_bitrate.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
PCM and WAV formats with 44.1kHz sample rate requires you to be subscribed to Pro tier or above.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
You can import the following audio file formats into Unity: Format Extensions MPEG layer 3 .mp3 Audio Interchange File Format .aiff / .aif Microsoft Wave .wav Ogg Vorbis .ogg Free Lossless Audio Codec (FLAC) .flacVerified · fetched 2026-10-24 · docs.unity3d.com/Manual/AudioFiles-compatibility.html
Other voice tools in our ledger with a verified output format or games use. Each name links to its commercial-use page.
Text to speech API. Pro lists a commercial use license. Its API reference shows a WAV (PCM, 44.1 kHz) output format, which Unity imports.
Pro $5 /mo Select Pro 100K credits / month $5 prepaid agents / month Everything in Free, plus ✓ Commercial use license ✓ Instant voice cloning Startup $49 /mo Select Startup 1.25M credits / month $49 prepaid agents / month Everything in Pro, plus ✓ Pro voice cloning ✓ Organizations Scale $299 /moCartesia · Verified · fetched 2026-10-15 · cartesia.ai/pricing
Everything in Free, plus ✓ Commercial use licenseCartesia · Verified · fetched 2026-10-15 · cartesia.ai/pricing
Free $0 /mo Start free 20K credits / monthCartesia · Verified · fetched 2026-10-15 · cartesia.ai/pricing
"output_format": { "container": "wav", "encoding": "pcm_s16le", "sample_rate": 44100 }Verified · fetched 2026-10-24 · docs.cartesia.ai/api-reference/tts/bytes
You can import the following audio file formats into Unity: Format Extensions MPEG layer 3 .mp3 Audio Interchange File Format .aiff / .aif Microsoft Wave .wav Ogg Vorbis .ogg Free Lossless Audio Codec (FLAC) .flacVerified · fetched 2026-10-24 · docs.unity3d.com/Manual/AudioFiles-compatibility.html
Voiceover studio priced by download minutes. Its export row lists MP3 on some plans and MP3, WAV, and OGG on others, so check the plan. Paid plans list full commercial rights.
Starter $19 /mo Billed monthly Get started with voiceover Choose Starter 20 minutes/month downloaded audioWellSaid · Verified · fetched 2026-10-19 · wellsaidlabs.com/pricing/
Starter $10 /mo Save 47% Save $108/yr Billed annually at $120/yearWellSaid · Verified · fetched 2026-10-19 · wellsaidlabs.com/pricing/
Unlimited generation 10 projects All English voices Full commercial rightsWellSaid · Verified · fetched 2026-10-19 · wellsaidlabs.com/pricing/
Trial Free No credit card required Try for free Discover WellSaid and our best-in-class voice tools Create your first voiceover in minutes 3 download minutes per month (no commercial rights)WellSaid · Verified · fetched 2026-10-19 · wellsaidlabs.com/pricing/
Export formats Download your audio in multiple formats MP3 MP3 MP3, TXT MP3, WAV, OGG, TXT MP3, WAV, OGG, TXTWellSaid · Verified · fetched 2026-10-20 · wellsaidlabs.com/pricing/
Open-source text to speech that runs locally, no account or API key; the command line writes a WAV file. Each voice has its own license in its MODEL_CARD, and Piper's docs say it is intended for personal use and research.
A fast and local neural text-to-speech engine that embeds espeak-ng for phonemization. Install with: pip install piper-ttsPiper · Verified · fetched 2026-10-22 · github.com/OHF-Voice/piper1-gpl
The `MODEL_CARD` file for each voice contains important licensing information. Piper is intended for personal use and text to speech research only; we do not impose any additional restrictions on voice models. Some voices may have restrictive licenses, however, so please review them carefully!Piper · Verified · fetched 2026-10-22 · raw.githubusercontent.com/OHF-Voice/piper1-gpl/main/docs/VOICES.md
url="http://github.com/OHF-voice/piper1-gpl", license="GPL-3.0-or-later",Piper · Verified · fetched 2026-10-24 · raw.githubusercontent.com/OHF-Voice/piper1-gpl/main/setup.py
* License: CC0 ## Training Finetuned from U.S. English lessac voice (medium quality).Piper · Verified · fetched 2026-10-22 · huggingface.co/rhasspy/piper-voices/raw/main/en/en_US/joe/medium/MODEL
* URL: http://www.openslr.org/60/ * License: CC BY 4.0Piper · Verified · fetched 2026-10-22 · huggingface.co/rhasspy/piper-voices/raw/main/en/en_US/libritts/high/MO
* URL: https://www.kaggle.com/datasets/roholazandie/ryanspeech * License: CC BY-NC-SA 4.0Piper · Verified · fetched 2026-10-22 · huggingface.co/rhasspy/piper-voices/raw/main/en/en_US/ryan/high/MODEL_
This will write `test.wav` with the sentence "This is a test."Verified · fetched 2026-10-24 · raw.githubusercontent.com/OHF-Voice/piper1-gpl/main/docs/CLI.md
Text to speech API billed per character that lists games and live dialogue. Its terms license the service solely for your internal business purposes, so read them before shipping a game that calls it live.
you retain any right, title, and interest that you have in the Inputs you submit. Subject to your compliance with our Terms, we assign to you all of our right, title, and interest in Outputs.Inworld · Verified · fetched 2026-10-15 · inworld.ai/terms
Inworld AI grants you a limited, non-exclusive, non-transferable, non-sublicensable license to access and use the Services and Models solely for your internal business purposes and as permitted by the documentation.Inworld · Verified · fetched 2026-10-15 · inworld.ai/terms
On-Demand Evaluation and prototyping $0 pay as you go TTS-2 $25/1M chars TTS-2 Flash $15/1M charsVerified · fetched 2026-10-24 · inworld.ai/pricing
Up to 70 min TTS included 100 custom voices 2 professional voice clones Voice cloning & voice design Speech-to-Speech access 100+ LLM models via Inworld Inference Commercial licenseVerified · fetched 2026-10-24 · inworld.ai/pricing
Games and media Voices and live dialogue for games and narrated mediaVerified · fetched 2026-10-24 · inworld.ai/pricing
Can you ship it? is the label from each tool's commercial-use page, computed from its stored vendor quotes. Prices are copied from vendor quotes; open the tool's page for the exact plan text. Alternatives are listed only where we have a verified quote for an output format Unity imports, or for the vendor's games use.
Nine steps. Steps 1 to 5 happen before Unity, steps 6 to 8 happen in Unity, and step 9 comes before release. These steps assume pre-generated lines; runtime speech is covered in the next section.
ElevenLabs' terms say Free users may only use the service for non-commercial purposes, and that paid subscribers may use it commercially. On the pricing page, Starter ($6/month, 30,000 credits) is the first plan that lists the Commercial License. The terms also say you keep your rights in what you make. Make every line you plan to ship on a paid plan, because a line made on Free was made under non-commercial terms. If you live in the EEA, Switzerland, or the UK, a separate version of the terms applies, so read that one.
if you access or use our Services free of charge (such a user, a “ Free User ”), you may only use the Services for non-commercial purposes; (ii) if you access or use our Services through a paid subscription plan (such a user, a “ Paid User ”), you may use the Services for commercial purposesElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/terms-of-use
Monthly price and included credits per plan: Free $0 (10,000 credits); Starter $6 (30,000 credits);ElevenLabs · Verified · fetched 2026-10-22 · elevenlabs.io/pricing
Everything in free, plus Commercial License Instant Voice Cloning 20 Projects in Studio Music commercial useElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/pricing
Sound Effects Voice Design Music Productions Image 3 Projects in Studio 10k credits per monthElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/pricing
as between you and ElevenLabs, you retain all rights in and to your Input. (ii) For the avoidance of doubt, Output may be generated by, but does not include, ElevenLabs’ foundational and other artificial intelligence voice models (the “ Voice Models ”) or ElevenLabs’ foundational and other artificial intelligence or language learning models (“ LLMs ”) (Voice Models and LLMs, collectively, the “ Models ”). Except as expressly set forth herein, as between you and ElevenLabs, you retain all rights in and to your Output.ElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/terms-of-use
These ElevenLabs Terms of Service apply if you reside outside of the European Economic Area (EEA), Switzerland, or UK. If you live in the EEA, Switzerland, or UK, these other ElevenLabs Terms of Service apply to you.ElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/terms-of-use
ElevenLabs' use policy bans cloning or impersonating a living person's voice without their explicit and informed consent, and bans submitting recordings of anyone under 18 to make a voice model. If you clone a voice actor, get their written consent first; the consent form is your job, not ElevenLabs'. If you use a shared voice from the Voice Library, its owner can remove it. The Voice Library Addendum says outputs made before the end of the voice's Notice Period stay usable afterwards, and the voice stays available for that period to users who had already added it. Our advice: generate and keep every line a character needs, so a removed voice doesn't strand half your script.
Cloning, synthesizing, or impersonating the voice, identity, or likeness of any living individual without their explicit and informed consent or other valid authorizationVerified · fetched 2026-10-24 · elevenlabs.io/use-policy
You may not submit voice recordings of anyone under 18 to create or train a voice model.Verified · fetched 2026-10-24 · elevenlabs.io/use-policy
Some of our Services allow you to create a voice model that can be used to generate Output in the form of synthetic audio sounding like your voice or a voice you are authorized to share with usVerified · fetched 2026-10-24 · elevenlabs.io/terms-of-use
any Outputs generated using your User Voice Model prior to the end of the Notice Period will continue to exist and remain available for use thereafterVerified · fetched 2026-10-26 · elevenlabs.io/vla
the User Voice Model will remain accessible for the duration of the Notice Period to users that added that User Voice Model to their account prior to removal of the User Voice Model from the Voice Library Service.Verified · fetched 2026-10-26 · elevenlabs.io/vla
ElevenLabs' text-to-speech API returns audio in the output_format you ask for. The default is mp3_44100_128. MP3 at 192kbps needs Creator or above, and PCM or WAV at 44.1kHz needs Pro or above. Unity imports .mp3, .wav, .aiff, .ogg, and FLAC files. So MP3 works on any plan, and if you want WAV masters from the API, budget for Pro.
Everything in Creator, plus 44.1kHz PCM audio output via API 192kbps quality audioElevenLabs · Verified · fetched 2026-10-19 · elevenlabs.io/pricing
Converts text into speech using a voice of your choice and returns audio.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
Defaults to mp3_44100_128 Output format of the generated audio. Formatted as codec_sample_rate_bitrate.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
MP3 with 192kbps bitrate requires you to be subscribed to Creator tier or above.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
PCM and WAV formats with 44.1kHz sample rate requires you to be subscribed to Pro tier or above.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
You can import the following audio file formats into Unity: Format Extensions MPEG layer 3 .mp3 Audio Interchange File Format .aiff / .aif Microsoft Wave .wav Ogg Vorbis .ogg Free Lossless Audio Codec (FLAC) .flacVerified · fetched 2026-10-24 · docs.unity3d.com/Manual/AudioFiles-compatibility.html
You can make lines in ElevenLabs' web app or by calling the text-to-speech endpoint from a script. ElevenLabs' authentication docs say your API key is a secret and must not be exposed in client-side code, apps included. A key compiled into a Unity build is client-side code. Run generation from your own machine or server and ship only the audio files. Our tip: name each file after its line ID in your dialogue table, so re-recording one line replaces one file.
Converts text into speech using a voice of your choice and returns audio.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
Remember that your API key is a secret. Do not share it with others or expose it in any client-side code (browsers, apps).Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/authentication
ElevenLabs' libraries page lists third-party libraries and says they are community-maintained, not officially supported. One of them, com.rest.elevenlabs, describes itself as a non-official ElevenLabs client for Unity and requires Unity 2021.3 LTS or higher. Its README says generated clips go to a cache path, and you must copy a clip into your project to keep it. The same README warns that using the package directly in a front-end app may expose your API keys. Use it in the Editor only, if at all. We have not tested it.
These libraries are not officially supported by ElevenLabs, but are community-maintained.Verified · fetched 2026-10-26 · elevenlabs.io/docs/eleven-api/resources/libraries
A non-official ElevenLabs voice synthesis RESTful client for the Unity Game Engine.Verified · fetched 2026-10-26 · github.com/RageAgainstThePixel/com.rest.elevenlabs
Requires Unity 2021.3 LTS or higher.Verified · fetched 2026-10-26 · github.com/RageAgainstThePixel/com.rest.elevenlabs
if you want to save the voice clip into your project, you will need to copy it from the cached path into the specified location in your projectVerified · fetched 2026-10-26 · github.com/RageAgainstThePixel/com.rest.elevenlabs
Using either the ElevenLabs-DotNet or com.rest.elevenlabs packages directly in your front-end app may expose your API keys and other sensitive information.Verified · fetched 2026-10-26 · github.com/RageAgainstThePixel/com.rest.elevenlabs
Unity's docs say to drag the file into your Project window, and Unity imports it as an Audio Clip.
Click and drag your file into your open Unity project Project window. Unity imports your audio file into your project as an Audio Clip.Verified · fetched 2026-10-24 · docs.unity3d.com/Manual/AudioFiles-import.html
Select the clip and set its import settings in the Inspector. Force To Mono mixes multi-channel audio down to one track; most generated dialogue is a single voice, so this is usually safe. Unity's docs say speech can load on demand rather than with the scene. Decompress On Load suits smaller compressed sounds, and Compressed In Memory keeps audio compressed and decompresses it during playback. Streaming clips carry about 200KB of overhead each, even with no audio loaded. Load In Background prevents stalls on the main thread. Vorbis/MP3 compression gives smaller files at lower quality than PCM. Which mix fits depends on line length and platform; we haven't measured it.
Force To Mono Enable to mix multi-channel audio down to a mono track before packing occurs.Verified · fetched 2026-10-24 · docs.unity3d.com/Manual/class-AudioClip.html
For other assets, such as speech, background music, or ambient loops, you can set them to load on-demand or as the player progresses.Verified · fetched 2026-10-24 · docs.unity3d.com/Manual/AudioFiles-introduction.html
Decompress On Load - Decompress audio files as soon as they’re loaded. Use this option for smaller compressed sounds to avoid the performance overhead of decompressing during gameplay.Verified · fetched 2026-10-26 · docs.unity3d.com/Manual/class-AudioClip.html
Compressed In Memory - Keep audio compressed in memory and decompress while playing.Verified · fetched 2026-10-26 · docs.unity3d.com/Manual/class-AudioClip.html
Streaming clips have an overhead of approximately 200KB, even without loaded audio data.Verified · fetched 2026-10-26 · docs.unity3d.com/Manual/class-AudioClip.html
Enable this setting to load the audio clip in the background, which prevents stalls on the main thread.Verified · fetched 2026-10-26 · docs.unity3d.com/Manual/class-AudioClip.html
Vorbis/MP3 - Choose this compression to create smaller files but lower quality audio compared to PCM audio.Verified · fetched 2026-10-24 · docs.unity3d.com/Manual/class-AudioClip.html
Put an AudioSource on the speaking character and play the clip. Unity's docs say AudioSource.PlayOneShot does not cancel clips that are already playing on that source. That's fine for overlapping barks. For dialogue, our suggestion is to stop the source before you start the next line, so two lines don't talk over each other.
does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.PlayVerified · fetched 2026-10-26 · docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
Steam's content survey calls content made with AI tools during development and shipped with the game Pre-Generated. Voice lines you generated ahead of time and shipped as files fit that definition. If your game instead calls a speech service while it runs, Steam treats that as Live-Generated and asks you more questions, including about ongoing per-request costs. Our Steam AI disclosure guide covers both.
Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.ElevenLabs · Verified · fetched 2026-10-15 · partner.steamgames.com/doc/gettingstarted/contentsurvey
Live-Generated: Any kind of content created with the help of AI tools while the game is running. In addition to following the same rules as Pre-Generated AI content, this comes with an additional requirement - in the Content Survey, you'll need to tell us what kind of guardrails you're putting on your AI to ensure it's not generating illegal content.Inworld · Verified · fetched 2026-10-15 · partner.steamgames.com/doc/gettingstarted/contentsurvey
My game connects to a Live-Generated AI service, which incurs ongoing costs for each input/output. What should I do?Verified · fetched 2026-10-24 · partner.steamgames.com/doc/gettingstarted/contentsurvey
Live text to speech adds a server, per-request costs, and more license questions.
Runtime speech means your game asks for audio while a player is playing. ElevenLabs says not to expose the API key in apps, and the community Unity package warns the same about front-end use. That points to your own server making the ElevenLabs call and the game downloading the result. Unity's UnityWebRequestMultimedia.GetAudioClip downloads audio over HTTP GET and builds an AudioClip from it.
Remember that your API key is a secret. Do not share it with others or expose it in any client-side code (browsers, apps).Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/authentication
Using either the ElevenLabs-DotNet or com.rest.elevenlabs packages directly in your front-end app may expose your API keys and other sensitive information.Verified · fetched 2026-10-26 · github.com/RageAgainstThePixel/com.rest.elevenlabs
Create a UnityWebRequest to download an audio clip via HTTP GET and create an AudioClip based on the retrieved data.Verified · fetched 2026-10-26 · docs.unity3d.com/ScriptReference/Networking.UnityWebRequestMultimedia.
ElevenLabs' OEM Terms cover how a customer may bundle, make available and sublicense its services to the customer's own users. They say customers on Free, Starter, Creator, or Pro plans are expressly prohibited from Making Available the Services or any Bundled Service. We can't tell you whether a game that speaks lines on demand counts. That's a question for ElevenLabs or a lawyer before you ship. Pre-generated files avoid it.
Customer may bundle, make available and sublicenseVerified · fetched 2026-10-26 · elevenlabs.io/oem-terms
if you are a Customer accessing the Services under a Free, Starter, Creator, or Pro tier plan, you are expressly prohibited from Making Available the Services or any Bundled Service.Verified · fetched 2026-10-26 · elevenlabs.io/oem-terms
Inworld lists games and live dialogue among its uses, and its free On-Demand tier lists a commercial license. Its terms, though, license the service solely for your internal business purposes, so read them before a live integration too.
Inworld AI grants you a limited, non-exclusive, non-transferable, non-sublicensable license to access and use the Services and Models solely for your internal business purposes and as permitted by the documentation.Inworld · Verified · fetched 2026-10-15 · inworld.ai/terms
Games and media Voices and live dialogue for games and narrated mediaVerified · fetched 2026-10-24 · inworld.ai/pricing
On-Demand Evaluation and prototyping $0 pay as you go TTS-2 $25/1M chars TTS-2 Flash $15/1M charsVerified · fetched 2026-10-24 · inworld.ai/pricing
Up to 70 min TTS included 100 custom voices 2 professional voice clones Voice cloning & voice design Speech-to-Speech access 100+ LLM models via Inworld Inference Commercial licenseVerified · fetched 2026-10-24 · inworld.ai/pricing
Editorial opinion
These picks are our editorial opinion, based on the quoted terms, prices, and docs above. We have not tested ElevenLabs or the alternatives in a Unity project, so we don't rank voice quality.
if you access or use our Services free of charge (such a user, a “ Free User ”), you may only use the Services for non-commercial purposes; (ii) if you access or use our Services through a paid subscription plan (such a user, a “ Paid User ”), you may use the Services for commercial purposesElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/terms-of-use
Everything in free, plus Commercial License Instant Voice Cloning 20 Projects in Studio Music commercial useElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/pricing
Monthly price and included credits per plan: Free $0 (10,000 credits); Starter $6 (30,000 credits);ElevenLabs · Verified · fetched 2026-10-22 · elevenlabs.io/pricing
Cloning, synthesizing, or impersonating the voice, identity, or likeness of any living individual without their explicit and informed consent or other valid authorizationVerified · fetched 2026-10-24 · elevenlabs.io/use-policy
if you access or use our Services free of charge (such a user, a “ Free User ”), you may only use the Services for non-commercial purposes; (ii) if you access or use our Services through a paid subscription plan (such a user, a “ Paid User ”), you may use the Services for commercial purposesElevenLabs · Verified · fetched 2026-10-15 · elevenlabs.io/terms-of-use
These libraries are not officially supported by ElevenLabs, but are community-maintained.Verified · fetched 2026-10-26 · elevenlabs.io/docs/eleven-api/resources/libraries
A non-official ElevenLabs voice synthesis RESTful client for the Unity Game Engine.Verified · fetched 2026-10-26 · github.com/RageAgainstThePixel/com.rest.elevenlabs
Click and drag your file into your open Unity project Project window. Unity imports your audio file into your project as an Audio Clip.Verified · fetched 2026-10-24 · docs.unity3d.com/Manual/AudioFiles-import.html
Defaults to mp3_44100_128 Output format of the generated audio. Formatted as codec_sample_rate_bitrate.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
PCM and WAV formats with 44.1kHz sample rate requires you to be subscribed to Pro tier or above.Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/text-to-speech/convert
You can import the following audio file formats into Unity: Format Extensions MPEG layer 3 .mp3 Audio Interchange File Format .aiff / .aif Microsoft Wave .wav Ogg Vorbis .ogg Free Lossless Audio Codec (FLAC) .flacVerified · fetched 2026-10-24 · docs.unity3d.com/Manual/AudioFiles-compatibility.html
Live-Generated: Any kind of content created with the help of AI tools while the game is running. In addition to following the same rules as Pre-Generated AI content, this comes with an additional requirement - in the Content Survey, you'll need to tell us what kind of guardrails you're putting on your AI to ensure it's not generating illegal content.Inworld · Verified · fetched 2026-10-15 · partner.steamgames.com/doc/gettingstarted/contentsurvey
Remember that your API key is a secret. Do not share it with others or expose it in any client-side code (browsers, apps).Verified · fetched 2026-10-26 · elevenlabs.io/docs/api-reference/authentication
if you are a Customer accessing the Services under a Free, Starter, Creator, or Pro tier plan, you are expressly prohibited from Making Available the Services or any Bundled Service.Verified · fetched 2026-10-26 · elevenlabs.io/oem-terms
My game connects to a Live-Generated AI service, which incurs ongoing costs for each input/output. What should I do?Verified · fetched 2026-10-24 · partner.steamgames.com/doc/gettingstarted/contentsurvey
any Outputs generated using your User Voice Model prior to the end of the Notice Period will continue to exist and remain available for use thereafterVerified · fetched 2026-10-26 · elevenlabs.io/vla
the User Voice Model will remain accessible for the duration of the Notice Period to users that added that User Voice Model to their account prior to removal of the User Voice Model from the Voice Library Service.Verified · fetched 2026-10-26 · elevenlabs.io/vla
Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.ElevenLabs · Verified · fetched 2026-10-15 · partner.steamgames.com/doc/gettingstarted/contentsurvey
We email when our daily check finds a pricing or terms change on a tool we track, the same entries as the change log.