Free 2-week trial
PricingVerifiedThere is no ongoing free plan. Every plan starts with a free 2-week trial that includes unlimited Auto Mode usage and $10 of premium credit.
Every plan starts with a free 2-week trial that includes unlimited usage via Auto Mode and $10 premium credit
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Indie plan
PricingVerifiedIndie is shown as $10 a month (50% off $20), billed annually at $120 a year, with unlimited Auto Mode usage and $15 of premium credit.
/month 50% OFF Billed annually ($120/year) Unlimited usage via Auto Mode $15 premium credit
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Pro plan
PricingVerifiedPro is listed at $40 a month (billed annually, $360 a year) with $60 of premium credit, higher rate limits than Indie, and pay-as-you-go overages.
/month RECOMMENDED Billed annually ($360/year) Everything in Indie $40 $60 premium credit Higher unlimited rate limits than Indie Pay-as-you-go overage credits
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Ultimate plan
PricingVerifiedUltimate is listed at $200 a month, billed annually at $1,800 a year, with $335 of premium credit and higher rate limits than Pro.
/month Billed annually ($1800/year) Everything in Pro $280 $335 premium credit Higher unlimited rate limits than Pro
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Overages
PricingVerifiedPay-as-you-go overage credit is only available on Pro and Ultimate. Unused premium credit does not roll over.
Pay-as-you-go overage credit is available on Pro and Ultimate plans.
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Who owns the output
Ownership of outputsVerifiedThe terms say you keep ownership of your input and own all output, to the extent the law allows.
As between Customer and Company, and to the extent permitted by applicable Law, Customer (a) retains all ownership rights in Input and (b) own all Output.
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Output rights assigned to you
Commercial useVerifiedRamen VR assigns you whatever right, title, and interest it has in the output ("if any"). The terms do not add a non-commercial limit on output, but they don't name games or commercial release either.
Company hereby assigns to Customer all right, title, and interest, if any, in and to Output.
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Training is on by default
License caveatVerifiedYou are automatically opted in to training on your Customer Data when you first use Aura. You can turn it off in privacy settings, but unlimited Auto Mode requires training to be on.
Upon Customer’s initial use of Aura, Customer is automatically opted-in to Company’s training program that allows Company to use Customer Data for the purpose of training and improving Aura (the “Training Feature”).
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Unlimited Auto Mode needs training on
License caveatVerifiedThe FAQ says unlimited Auto Mode usage requires training to be on; training is off by default only for enterprise users.
Please note Unlimited usage via Auto Mode requires training to be on.
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No refunds
License caveatVerifiedPurchases are non-refundable except where the law requires otherwise.
Purchases are non-refundable, except where required by Law.
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You need your own Unreal license
License caveatVerifiedThe terms make you responsible for holding your own Unreal Engine developer license.
Customer is solely responsible for obtaining and maintaining a developer license to Unreal Engine
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Unreal Engine versions
Engines and exportVerifiedOn Windows, Aura supports Unreal Engine 5.4 through 5.8; on Apple Silicon Macs, 5.7 and 5.8. It installs as an engine-level plugin.
Unreal Engine: Windows — Unreal Engine 5.4, 5.5, 5.6, 5.7, and 5.8. macOS (Apple Silicon) — Unreal Engine 5.7 and 5.8. Installed as a plugin at the engine level.
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Unity
Engines and exportVerifiedFor Unity (Windows and Apple Silicon Macs), Aura supports 2022.3 LTS and newer and ships as a desktop app that bridges into the Unity Editor.
Unity: Windows and macOS (Apple Silicon). Compatible with Unity 2022.3 LTS and newer. Shipped as a standalone desktop app that bridges into the Unity Editor
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Blueprints and C++
Engines and exportVerifiedIn Unreal, Aura can create and edit both Blueprints and C++ code, and can review Blueprints for problems such as hanging nodes.
Unreal Engine: Aura supports both Blueprints and C++ workflows. It can create and edit both Blueprints and C++ code.
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Steam AI disclosure
Steam disclosureVerifiedSteam says efficiency gains from AI tools built into development environments are not the focus of the generative-AI section. Workflow-only use sits outside that stated focus. If generated content still ships to players, the Pre-Generated question applies.
Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.
Fetched 2026-10-28 · Source