Free plan
Commercial useVerifiedThe free plan includes the full animation toolset but exports only .casc (no FBX or DAE) and allows only non-commercial use.
Export to .casc format only. .fbx and .dae are not available Only non-commercial use
Fetched 2026-10-21 · Source
Indie plan limit
Commercial useVerifiedIndie adds FBX and DAE export, and the card says your revenue must be under $100k a year.
Export to .fbx and .dae Priority support The revenue must be less than $100k per year
Fetched 2026-10-21 · Source
Pro plan commercial use
Commercial useVerifiedPro includes everything on Indie plus commercial use with no limits.
Everything on Indie, plus: Commercial use with no limits
Fetched 2026-10-21 · Source
Ownership of animations
Ownership of outputsUnverifiedUnverified. No verbatim quote is stored for this row.
Fetched 2026-10-21 · Source
Indie revenue cap (EULA 1.6)
License caveatVerifiedThe FAQ quotes EULA 1.6: on Indie, gross revenue or funding in the prior twelve months must be under $100,000, checked at download and at each renewal. Above that you need Pro.
1.6 If you registered for an "Indie" Licence Type, your aggregate gross revenue or funding (from any source of financing) in the twelve months ending on the date when you download the Software, and on each renewal date (yearly or monthly) under Clause 9.3, must be less than US $100,000.00
Fetched 2026-10-21 · Source
Steam AI disclosure
Steam disclosureVerifiedPlayer-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.
Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.
Fetched 2026-10-21 · Source