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AI tools for game developers QA and playtesting

Ravensight pricing, commercial use, and license

Can you ship a game made with Ravensight? Commercial use is unverified. Do not treat this tool as cleared to ship.

Ravensight is a game analytics platform with an AI Playtest CLI: AI personas play your local build and report findings with screenshots and repro steps. Account and analytics start free, and playtests are paid per run from a prepaid balance. SDKs cover Godot, Unity, Unreal, JavaScript, iOS and Android.

6 verified facts · 1 unverified · newest verified quote 2026-10-30

Reality Software Entertainment, LLC site

Can I ship it?

Not enough verified facts

Commercial use is unverified. Do not treat this tool as cleared to ship.

  • The terms say your analytics data is yours. Playtest reports last as long as the game, and opt-in session video and action transcripts expire after 90 days.
  • Persona runs send gameplay information through Ravensight's model proxy but not your source code. Game profiling and fix attempts send the source files they read.
  • Steam says efficiency gains from AI tools in development are not the focus of the generative-AI section. Test runs and reports do not ship to players.

Quick answers

Can I use Ravensight commercially in a game?
Commercial use is unverified. Do not treat this tool as cleared to ship.
How much does Ravensight cost?
AI Playtest is not in the free allowance. It draws on a prepaid balance at $1 per persona run, $2 per long persona run, $4 per game profile and $5 per fix attempt. The free tier is $0 with no card and includes 1,000,000 events and 10 shared AI units per month. Prepaid balance top-ups start at $5.
Who owns what Ravensight generates?
The terms say your analytics data is yours. Playtest reports last as long as the game, and opt-in session video and action transcripts expire after 90 days.
What can I export from Ravensight for a game engine?
The CLI runs against your build on your own machine and does not upload it. Hosted execution is not offered in this workflow.

Built only from rows with a stored vendor quote. The facts below carry the exact sentence, source link, and fetch date.

Facts

Verified means the quote was copied from the source page on the fetched date. It goes stale after 30 days until the checker sees it again.

AI Playtest prices

PricingVerified

AI Playtest is not in the free allowance. It draws on a prepaid balance at $1 per persona run, $2 per long persona run, $4 per game profile and $5 per fix attempt.

AI Playtest uses a prepaid balance and separate pricing: $1 per persona run, $2 per long persona run, $4 per game profile and $5 per fix attempt.

Fetched 2026-10-30 · Source

Free analytics allowance

PricingVerified

The free tier is $0 with no card and includes 1,000,000 events and 10 shared AI units per month. Prepaid balance top-ups start at $5.

Included free, every month $0 no card required Start collecting events and exploring your game with no card required. Your studio shares one monthly allowance. ▸ 1,000,000 included events per month

Fetched 2026-10-30 · Source

Commercial terms of the service

Commercial useUnverified

Unverified. No verbatim quote is stored for this row.

Fetched 2026-10-30 · Source

Your analytics data

Ownership of outputsVerified

The terms say your analytics data is yours. Playtest reports last as long as the game, and opt-in session video and action transcripts expire after 90 days.

Your analytics data is yours. Raw events are retained for 90 days, long-term aggregates indefinitely, as described in the Privacy Policy . Playtest reports, findings and briefs last as long as the game; opt-in session video and action transcripts expire after 90 days.

Fetched 2026-10-30 · Source

What leaves your machine

License caveatVerified

Persona runs send gameplay information through Ravensight's model proxy but not your source code. Game profiling and fix attempts send the source files they read.

Persona runs send gameplay information through Ravensight’s metered model proxy; they do not send your source code. Game profiling and fix attempts send the source files they read.

Fetched 2026-10-30 · Source

Steam AI disclosure

Steam disclosureVerified

Steam says efficiency gains from AI tools in development are not the focus of the generative-AI section. Test runs and reports do not ship to players.

Efficiency gains through the use of these tools is not the focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.

Fetched 2026-10-30 · Source

Runs against your local build

Engines and exportVerified

The CLI runs against your build on your own machine and does not upload it. Hosted execution is not offered in this workflow.

This page describes local AI Playtest: the CLI runs against your build on your own machine. A persona run does not upload your build. Hosted execution is not currently offered through this workflow.

Fetched 2026-10-30 · Source

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