Textures, sprites, and 2D art AutoSprite vs Layer
AutoSprite vs Layer: pricing, commercial use, and license
Can you ship a game made with AutoSprite or Layer? By stored vendor quotes: AutoSprite: "Pricing page lists a license"; Layer: "Paid plans, with caveats", cheapest verified commercial plan $10/mo.
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
AutoSprite
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Layer
Paid-plan commercial use is on the record. Read the caveats before you ship.
Quick answers
- Can I use AutoSprite or Layer commercially in a game?
- AutoSprite: AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. Layer: The pricing comparison lists a commercial license for all users.
- How much do AutoSprite and Layer cost?
- AutoSprite: Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. Layer: Subscriptions begin at $10/month for 300 Creative Units, then increase by $60 per 1,000 CUs. Seats are described as $0 per seat. Unused units expire, with up to 10% rolling over.
- Who owns what AutoSprite and Layer generate?
- AutoSprite: The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. Layer: Layer's terms say that, as between Layer and you, if Layer has such rights and subject to the terms (including payment of any fees), you own all rights, title and interest in the output the platform generates from your input or prompts.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | AutoSprite | Layer |
|---|---|---|
| Pricing | AutoSpriteverified Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. | Layerverified Subscriptions begin at $10/month for 300 Creative Units, then increase by $60 per 1,000 CUs. Seats are described as $0 per seat. Unused units expire, with up to 10% rolling over. |
| Commercial use | AutoSpriteverified AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. | Layerverified The pricing comparison lists a commercial license for all users. |
| Ownership of outputs | AutoSpriteverified The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. | Layerverified Layer's terms say that, as between Layer and you, if Layer has such rights and subject to the terms (including payment of any fees), you own all rights, title and interest in the output the platform generates from your input or prompts. |
| License caveat | AutoSpriteverified The terms say AutoSprite doesn't use your uploads, prompts, or outputs to train or improve models. | Layerverified Unused Creative Units expire at the end of the billing period, aside from the stated 10% rollover. |
| Steam disclosure | AutoSpriteverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Layerverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | AutoSpriteverified Every export includes a PNG spritesheet and an atlas file with frame data; individual frames come in a ZIP. | Layerverified Layer's site lists, under 3D and engines, Blender (meshes and textures in your scene), Maya (rigged assets), Unity (assets into your project), and Unreal Engine (straight into your levels). |
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