Textures, sprites, and 2D art AutoSprite vs PixelLab
AutoSprite vs PixelLab: pricing, commercial use, and license
Can you ship a game made with AutoSprite or PixelLab? By stored vendor quotes: AutoSprite: "Pricing page lists a license"; PixelLab: "Pricing page lists a license", cheapest verified commercial plan $12/mo.
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
AutoSprite
A pricing page names a commercial license. The terms quoted beside it may narrow that.
PixelLab
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Quick answers
- Can I use AutoSprite or PixelLab commercially in a game?
- AutoSprite: AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. PixelLab: PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them.
- How much do AutoSprite and PixelLab cost?
- AutoSprite: Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. PixelLab: Tier 1 (Pixel Apprentice) is $12/month with a limit of 2,000 generations a month.
- Who owns what AutoSprite and PixelLab generate?
- AutoSprite: The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. PixelLab: The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | AutoSprite | PixelLab |
|---|---|---|
| Pricing | AutoSpriteverified Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. | PixelLabverified Tier 1 (Pixel Apprentice) is $12/month with a limit of 2,000 generations a month. |
| Commercial use | AutoSpriteverified AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. | PixelLabverified PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them. |
| Ownership of outputs | AutoSpriteverified The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. | PixelLabverified The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission. |
| License caveat | AutoSpriteverified The terms say AutoSprite doesn't use your uploads, prompts, or outputs to train or improve models. | PixelLabverified The terms bar training other models on outputs without PixelLab's permission, and use of PixelLab also binds you to the Open RAIL-M license terms. |
| Steam disclosure | AutoSpriteverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | PixelLabverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | AutoSpriteverified Every export includes a PNG spritesheet and an atlas file with frame data; individual frames come in a ZIP. | PixelLabverified PixelLab runs inside Aseprite through an extension and in its own Pixelorama-based editor. Engine import is not named. |
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