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Textures, sprites, and 2D art AutoSprite vs PixelLab

AutoSprite vs PixelLab: pricing, commercial use, and license

Can you ship a game made with AutoSprite or PixelLab? By stored vendor quotes: AutoSprite: "Pricing page lists a license"; PixelLab: "Pricing page lists a license", cheapest verified commercial plan $12/mo.

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

AutoSprite

A pricing page names a commercial license. The terms quoted beside it may narrow that.

PixelLab

A pricing page names a commercial license. The terms quoted beside it may narrow that.

Quick answers

Can I use AutoSprite or PixelLab commercially in a game?
AutoSprite: AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. PixelLab: PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them.
How much do AutoSprite and PixelLab cost?
AutoSprite: Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. PixelLab: Tier 1 (Pixel Apprentice) is $12/month with a limit of 2,000 generations a month.
Who owns what AutoSprite and PixelLab generate?
AutoSprite: The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. PixelLab: The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

AutoSprite versus PixelLab on pricing, commercial use, ownership, license, Steam disclosure, and export
FactAutoSpritePixelLab
PricingAutoSpriteverified

Free is $0 a month with daily credits, basic animations, and PNG plus atlas export.

PixelLabverified

Tier 1 (Pixel Apprentice) is $12/month with a limit of 2,000 generations a month.

Commercial useAutoSpriteverified

AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games.

PixelLabverified

PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them.

Ownership of outputsAutoSpriteverified

The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow.

PixelLabverified

The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission.

License caveatAutoSpriteverified

The terms say AutoSprite doesn't use your uploads, prompts, or outputs to train or improve models.

PixelLabverified

The terms bar training other models on outputs without PixelLab's permission, and use of PixelLab also binds you to the Open RAIL-M license terms.

Steam disclosureAutoSpriteverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

PixelLabverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportAutoSpriteverified

Every export includes a PNG spritesheet and an atlas file with frame data; individual frames come in a ZIP.

PixelLabverified

PixelLab runs inside Aseprite through an extension and in its own Pixelorama-based editor. Engine import is not named.

Go deeper

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