Textures, sprites, and 2D art AutoSprite vs Recraft
AutoSprite vs Recraft: pricing, commercial use, and license
Can you ship a game made with AutoSprite or Recraft? By stored vendor quotes: AutoSprite: "Pricing page lists a license"; Recraft: "Restricted on a plan".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
AutoSprite
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Recraft
The verified text restricts commercial use. Do not ship on the plan that restriction covers.
Quick answers
- Can I use AutoSprite or Recraft commercially in a game?
- AutoSprite: AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. Recraft: Free-plan images are owned by Recraft, are public in the community gallery, and are not licensed for commercial use.
- How much do AutoSprite and Recraft cost?
- AutoSprite: Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. Recraft: The pricing page names Basic, Pro, and Teams, and says top-ups are available on those plans. Subscription credits reset each cycle and do not roll over. Dollar amounts were not present in the fetched HTML.
- Who owns what AutoSprite and Recraft generate?
- AutoSprite: The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. Recraft: Paid plans grant full ownership and commercial rights for images generated while subscribed, including marketing, branding, and product packaging. Those images stay private. Rights survive cancellation.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | AutoSprite | Recraft |
|---|---|---|
| Pricing | AutoSpriteverified Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. | Recraftverified The pricing page names Basic, Pro, and Teams, and says top-ups are available on those plans. Subscription credits reset each cycle and do not roll over. Dollar amounts were not present in the fetched HTML. |
| Commercial use | AutoSpriteverified AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. | Recraftverified Free-plan images are owned by Recraft, are public in the community gallery, and are not licensed for commercial use. |
| Ownership of outputs | AutoSpriteverified The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. | Recraftverified Paid plans grant full ownership and commercial rights for images generated while subscribed, including marketing, branding, and product packaging. Those images stay private. Rights survive cancellation. |
| License caveat | AutoSpriteverified The terms say AutoSprite doesn't use your uploads, prompts, or outputs to train or improve models. | Recraftverified The free-plan answer uses stock platforms as the example of a use that is not allowed, because those platforms require proof of ownership. |
| Steam disclosure | AutoSpriteverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Recraftverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | AutoSpriteverified Every export includes a PNG spritesheet and an atlas file with frame data; individual frames come in a ZIP. | Recraftunverified Unverified. |
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