Textures, sprites, and 2D art AutoSprite vs Retro Diffusion
AutoSprite vs Retro Diffusion: pricing, commercial use, and license
Can you ship a game made with AutoSprite or Retro Diffusion? By stored vendor quotes: AutoSprite: "Pricing page lists a license"; Retro Diffusion: "Pricing page lists a license".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
AutoSprite
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Retro Diffusion
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Quick answers
- Can I use AutoSprite or Retro Diffusion commercially in a game?
- AutoSprite: AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. Retro Diffusion: The site FAQ says everything you generate is yours, for personal and commercial projects alike. The formal Terms page was not read (it does not load without JavaScript).
- How much do AutoSprite and Retro Diffusion cost?
- AutoSprite: Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. Retro Diffusion: The web app is pay-per-generation from a prepaid balance, with images starting at $0.03. The exact price is shown before you generate and failed generations are refunded.
- Who owns what AutoSprite and Retro Diffusion generate?
- AutoSprite: The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. Retro Diffusion: The website FAQ says everything you generate is yours. This is FAQ wording, not the Terms text.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | AutoSprite | Retro Diffusion |
|---|---|---|
| Pricing | AutoSpriteverified Free is $0 a month with daily credits, basic animations, and PNG plus atlas export. | Retro Diffusionverified The web app is pay-per-generation from a prepaid balance, with images starting at $0.03. The exact price is shown before you generate and failed generations are refunded. |
| Commercial use | AutoSpriteverified AutoSprite's FAQ says the spritesheets you generate are yours to ship in commercial games. | Retro Diffusionverified The site FAQ says everything you generate is yours, for personal and commercial projects alike. The formal Terms page was not read (it does not load without JavaScript). |
| Ownership of outputs | AutoSpriteverified The terms say you own the spritesheets and outputs generated for you, to the extent the rights in your inputs and third-party materials allow. | Retro Diffusionverified The website FAQ says everything you generate is yours. This is FAQ wording, not the Terms text. |
| License caveat | AutoSpriteverified The terms say AutoSprite doesn't use your uploads, prompts, or outputs to train or improve models. | Retro Diffusionverified The vendor warns that the Aseprite extension and the website use different models, so the one-time extension will not reproduce website results. |
| Steam disclosure | AutoSpriteverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Retro Diffusionverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | AutoSpriteverified Every export includes a PNG spritesheet and an atlas file with frame data; individual frames come in a ZIP. | Retro Diffusionverified The Low-Poly 3D model exports for Godot, Unity, Unreal, Blender, Blockbench or Minecraft, and every model, style, animation and editing tool is available over one HTTP API (plus a hosted MCP server). |
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