3D and asset generation Cascadeur vs Plask
Cascadeur vs Plask: pricing, commercial use, and license
Can you ship a game made with Cascadeur or Plask? By stored vendor quotes: Cascadeur: "Paid plan only", cheapest verified commercial plan without a caveat $33/mo (billed yearly) (a cheaper plan carries a commercial-use caveat, quoted below); Plask: "Paid plans, with caveats".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Cascadeur
A paid plan is the shipping path. Free-plan output is not cleared for commercial use.
Plask
Paid-plan commercial use is on the record. Read the caveats before you ship.
Quick answers
- Can I use Cascadeur or Plask commercially in a game?
- Cascadeur: The free plan includes the full animation toolset but exports only .casc (no FBX or DAE) and allows only non-commercial use. Plask: The Terms of Service grant a commercial license to the Plask IP in your videos only to paid users on the "Commercial subscription plan". The pricing page lists Freemium, Standard, and Pro and doesn't say which of them is that plan, so ask Plask before shipping.
- How much do Cascadeur and Plask cost?
- Cascadeur: Indie is $19 a month, or $8 a month billed annually, and the yearly plan gives access to a perpetual license. Plask: Freemium is free with no subscription and a 15-second daily motion capture limit, 1 GB storage, and FBX, GLB, and BVH export.
- Who owns what Cascadeur and Plask generate?
- Cascadeur: not verified yet (no vendor quote on file). Plask: Plask's FAQ says the copyright and IP in animations subscribers create belong to the users.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Cascadeur | Plask |
|---|---|---|
| Pricing | Cascadeurverified Indie is $19 a month, or $8 a month billed annually, and the yearly plan gives access to a perpetual license. | Plaskverified Freemium is free with no subscription and a 15-second daily motion capture limit, 1 GB storage, and FBX, GLB, and BVH export. |
| Commercial use | Cascadeurverified The free plan includes the full animation toolset but exports only .casc (no FBX or DAE) and allows only non-commercial use. | Plaskverified The Terms of Service grant a commercial license to the Plask IP in your videos only to paid users on the "Commercial subscription plan". The pricing page lists Freemium, Standard, and Pro and doesn't say which of them is that plan, so ask Plask before shipping. |
| Ownership of outputs | Cascadeurunverified Unverified. | Plaskverified Plask's FAQ says the copyright and IP in animations subscribers create belong to the users. |
| License caveat | Cascadeurverified The FAQ quotes EULA 1.6: on Indie, gross revenue or funding in the prior twelve months must be under $100,000, checked at download and at each renewal. Above that you need Pro. | Plaskverified Outside the commercial-plan carve-out, the Terms of Service limit the service to personal non-commercial use. |
| Steam disclosure | Cascadeurverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Plaskverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Cascadeurverified Free exports CASC only; Indie, Pro, and Teams export CASC, FBX, DAE, USD, and GLTF. | Plaskverified Every plan exports FBX, GLB, and BVH animation files. |
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