3D and asset generation Hunyuan3D 2.1 vs Plask
Hunyuan3D 2.1 vs Plask: pricing, commercial use, and license
Can you ship a game made with Hunyuan3D 2.1 or Plask? By stored vendor quotes: Hunyuan3D 2.1: "Partly verified"; Plask: "Paid plans, with caveats".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Hunyuan3D 2.1
Commercial terms are only partly verified. This is not a yes.
Plask
Paid-plan commercial use is on the record. Read the caveats before you ship.
Quick answers
- Can I use Hunyuan3D 2.1 or Plask commercially in a game?
- Hunyuan3D 2.1: The Tencent Hunyuan 3D 2.1 Community License grants a royalty-free license to use, reproduce, distribute, modify, and make derivatives of the Materials, but only for the Territory (see caveats). It has no separate commercial-use clause. Plask: The Terms of Service grant a commercial license to the Plask IP in your videos only to paid users on the "Commercial subscription plan". The pricing page lists Freemium, Standard, and Pro and doesn't say which of them is that plan, so ask Plask before shipping.
- How much do Hunyuan3D 2.1 and Plask cost?
- Hunyuan3D 2.1: Free to download and run yourself. The README says shape generation takes 10GB of VRAM, texture generation 21GB, and the full shape-plus-texture pipeline 29GB. Plask: Freemium is free with no subscription and a 15-second daily motion capture limit, 1 GB storage, and FBX, GLB, and BVH export.
- Who owns what Hunyuan3D 2.1 and Plask generate?
- Hunyuan3D 2.1: Tencent says it claims no rights in the Outputs you generate, and you and your users are responsible for them. That is not an express grant of ownership; copyright in AI output depends on your jurisdiction. Plask: Plask's FAQ says the copyright and IP in animations subscribers create belong to the users.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Hunyuan3D 2.1 | Plask |
|---|---|---|
| Pricing | Hunyuan3D 2.1verified Free to download and run yourself. The README says shape generation takes 10GB of VRAM, texture generation 21GB, and the full shape-plus-texture pipeline 29GB. | Plaskverified Freemium is free with no subscription and a 15-second daily motion capture limit, 1 GB storage, and FBX, GLB, and BVH export. |
| Commercial use | Hunyuan3D 2.1verified The Tencent Hunyuan 3D 2.1 Community License grants a royalty-free license to use, reproduce, distribute, modify, and make derivatives of the Materials, but only for the Territory (see caveats). It has no separate commercial-use clause. | Plaskverified The Terms of Service grant a commercial license to the Plask IP in your videos only to paid users on the "Commercial subscription plan". The pricing page lists Freemium, Standard, and Pro and doesn't say which of them is that plan, so ask Plask before shipping. |
| Ownership of outputs | Hunyuan3D 2.1verified Tencent says it claims no rights in the Outputs you generate, and you and your users are responsible for them. That is not an express grant of ownership; copyright in AI output depends on your jurisdiction. | Plaskverified Plask's FAQ says the copyright and IP in animations subscribers create belong to the users. |
| License caveat | Hunyuan3D 2.1verified The license defines the Territory as worldwide except the European Union, the United Kingdom, and South Korea. | Plaskverified Outside the commercial-plan carve-out, the Terms of Service limit the service to personal non-commercial use. |
| Steam disclosure | Hunyuan3D 2.1verified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Plaskverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Hunyuan3D 2.1verified Two models: Hunyuan3D-Shape-v2-1 (image to shape, 3.3B) and Hunyuan3D-Paint-v2-1 (texture generation, 2B). The README describes PBR texture output; it does not list file formats, and there is no Unity or Unreal plugin in the repo. | Plaskverified Every plan exports FBX, GLB, and BVH animation files. |
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