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3D and asset generation Cascadeur vs Uthana

Cascadeur vs Uthana: pricing, commercial use, and license

Can you ship a game made with Cascadeur or Uthana? By stored vendor quotes: Cascadeur: "Paid plan only", cheapest verified commercial plan without a caveat $33/mo (billed yearly) (a cheaper plan carries a commercial-use caveat, quoted below); Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Cascadeur

A paid plan is the shipping path. Free-plan output is not cleared for commercial use.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Cascadeur or Uthana commercially in a game?
Cascadeur: The free plan includes the full animation toolset but exports only .casc (no FBX or DAE) and allows only non-commercial use. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Cascadeur and Uthana cost?
Cascadeur: Indie is $19 a month, or $8 a month billed annually, and the yearly plan gives access to a perpetual license. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Cascadeur and Uthana generate?
Cascadeur: not verified yet (no vendor quote on file). Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Cascadeur versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactCascadeurUthana
PricingCascadeurverified

Indie is $19 a month, or $8 a month billed annually, and the yearly plan gives access to a perpetual license.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useCascadeurverified

The free plan includes the full animation toolset but exports only .casc (no FBX or DAE) and allows only non-commercial use.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsCascadeurunverified

Unverified.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatCascadeurverified

The FAQ quotes EULA 1.6: on Indie, gross revenue or funding in the prior twelve months must be under $100,000, checked at download and at each renewal. Above that you need Pro.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureCascadeurverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportCascadeurverified

Free exports CASC only; Indie, Pro, and Teams export CASC, FBX, DAE, USD, and GLTF.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

Go deeper

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