3D and asset generation Cascadeur vs Uthana
Cascadeur vs Uthana: pricing, commercial use, and license
Can you ship a game made with Cascadeur or Uthana? By stored vendor quotes: Cascadeur: "Paid plan only", cheapest verified commercial plan without a caveat $33/mo (billed yearly) (a cheaper plan carries a commercial-use caveat, quoted below); Uthana: "Paid, or free with credit".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Cascadeur
A paid plan is the shipping path. Free-plan output is not cleared for commercial use.
Uthana
Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.
Quick answers
- Can I use Cascadeur or Uthana commercially in a game?
- Cascadeur: The free plan includes the full animation toolset but exports only .casc (no FBX or DAE) and allows only non-commercial use. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
- How much do Cascadeur and Uthana cost?
- Cascadeur: Indie is $19 a month, or $8 a month billed annually, and the yearly plan gives access to a perpetual license. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
- Who owns what Cascadeur and Uthana generate?
- Cascadeur: not verified yet (no vendor quote on file). Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Cascadeur | Uthana |
|---|---|---|
| Pricing | Cascadeurverified Indie is $19 a month, or $8 a month billed annually, and the yearly plan gives access to a perpetual license. | Uthanaverified Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0. |
| Commercial use | Cascadeurverified The free plan includes the full animation toolset but exports only .casc (no FBX or DAE) and allows only non-commercial use. | Uthanaverified The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use. |
| Ownership of outputs | Cascadeurunverified Unverified. | Uthanaverified The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products. |
| License caveat | Cascadeurverified The FAQ quotes EULA 1.6: on Indie, gross revenue or funding in the prior twelve months must be under $100,000, checked at download and at each renewal. Above that you need Pro. | Uthanaverified On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)". |
| Steam disclosure | Cascadeurverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Uthanaverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Cascadeurverified Free exports CASC only; Indie, Pro, and Teams export CASC, FBX, DAE, USD, and GLTF. | Uthanaverified Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio. |
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