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AI tools for game developers 3D and asset generation

Uthana pricing, commercial use, and license

Can you ship a game made with Uthana? Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires. The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Uthana generates 3D character animation from text prompts or video, plus locomotion, looping, auto-rigging and retargeting, in a web app, a GraphQL API and Blender and Maya plugins. It is pay-as-you-go: text-to-motion runs $0.02 to $0.10 per second of output depending on model version, video-to-motion $0.05 per input second, auto-rigging $0.15 per rig, and credits don't expire; Uthana stopped selling new subscriptions in August 2026. On paid plans you own the animations you generate. Free-plan outputs belong to Uthana and are licensed to you under CC BY 4.0, so you must credit "Animation generated with Uthana". The terms also let Uthana train on your data unless you're on a designated no-training paid tier. Exports are FBX, GLB or BVH, with FBX presets for Unreal Engine 5 and Roblox Studio.

9 verified facts · 0 unverified · newest verified quote 2026-10-31

Uthana, Inc. site

Can I ship it?

Summary, not a quote

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

  • The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.
  • On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".
  • Unless your data was submitted under a paid tier Uthana designates as no-training (if such a tier exists), the terms let Uthana use your Customer Data, anonymized where applicable, to train its models.
  • Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Quick answers

Can I use Uthana commercially in a game?
The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much does Uthana cost?
Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0. Video-to-motion is $0.05 per second of input video, locomotion $0.02 per second, stitching and looping $0.01 per second, auto-rigging $0.15 per rig and character generation $0.75 per character.
Who owns what Uthana generates?
The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.
What can I export from Uthana for a game engine?
Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

Built only from rows with a stored vendor quote. The facts below carry the exact sentence, source link, and fetch date.

Facts

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Text-to-motion price per second

PricingVerified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Text-to-motion 1.0 $0.02 / s Text-to-motion 2.0 $0.03 / s Text-to-motion 3.0 $0.10 / s

Fetched 2026-10-31 · last check 2026-10-31 · Source

Video-to-motion, rigging and characters

PricingVerified

Video-to-motion is $0.05 per second of input video, locomotion $0.02 per second, stitching and looping $0.01 per second, auto-rigging $0.15 per rig and character generation $0.75 per character.

Video-to-motion 2.0 $0.05 / input s Video-to-motion 2.1 $0.05 / input s Locomotion 1.0 $0.02 / s Stitching and looping 2.0 $0.01 / s Auto-rigging — $0.15 / rig Character generation — $0.75 / character

Fetched 2026-10-31 · last check 2026-10-31 · Source

Pay-as-you-go, no new subscriptions

PricingVerified

Uthana stopped offering new subscriptions in August 2026; existing subscribers can stay on their plan. New customers buy credits that don't expire.

Uthana stopped offering new subscriptions in August 2026. Customers already on a subscription can remain on their current plan indefinitely unless they choose to switch.

Fetched 2026-10-31 · last check 2026-10-31 · Source

Paid usage includes commercial use

Commercial useVerified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Can I use generated outputs commercially? Paid usage includes commercial use of generated outputs, subject to Uthana’s Terms of Use.

Fetched 2026-10-31 · last check 2026-10-31 · Source

You own outputs made on a paid plan

Ownership of outputsVerified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

you own all right, title, and interest in and to the Customer Outputs generated under such Paid Plan

Fetched 2026-10-31 · last check 2026-10-31 · Source

Free plan: Uthana owns output, CC BY 4.0 with credit

License caveatVerified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

If you access or use the Uthana Platform under a Free Plan, then Uthana owns all right, title, and interest in and to the Customer Outputs generated under such Free Plan.

Fetched 2026-10-31 · last check 2026-10-31 · Source

Your data can be used for training

License caveatVerified

Unless your data was submitted under a paid tier Uthana designates as no-training (if such a tier exists), the terms let Uthana use your Customer Data, anonymized where applicable, to train its models.

Except for Customer Data submitted under a Paid Plan tier that Uthana designates as “no-training” (if such a tier exists), you agree that Uthana may use Customer Data

Fetched 2026-10-31 · last check 2026-10-31 · Source

Steam AI disclosure

Steam disclosureVerified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.

Fetched 2026-10-31 · last check 2026-10-31 · Source

FBX, GLB, BVH; UE5 and Roblox presets

Engines and exportVerified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

Self-serve motion can be exported as FBX, GLB, or BVH. Destination-specific FBX presets are available for Unreal Engine 5 and Roblox Studio.

Fetched 2026-10-31 · last check 2026-10-31 · Source

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