3D and asset generation Hunyuan3D 2.1 vs Uthana
Hunyuan3D 2.1 vs Uthana: pricing, commercial use, and license
Can you ship a game made with Hunyuan3D 2.1 or Uthana? By stored vendor quotes: Hunyuan3D 2.1: "Partly verified"; Uthana: "Paid, or free with credit".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Hunyuan3D 2.1
Commercial terms are only partly verified. This is not a yes.
Uthana
Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.
Quick answers
- Can I use Hunyuan3D 2.1 or Uthana commercially in a game?
- Hunyuan3D 2.1: The Tencent Hunyuan 3D 2.1 Community License grants a royalty-free license to use, reproduce, distribute, modify, and make derivatives of the Materials, but only for the Territory (see caveats). It has no separate commercial-use clause. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
- How much do Hunyuan3D 2.1 and Uthana cost?
- Hunyuan3D 2.1: Free to download and run yourself. The README says shape generation takes 10GB of VRAM, texture generation 21GB, and the full shape-plus-texture pipeline 29GB. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
- Who owns what Hunyuan3D 2.1 and Uthana generate?
- Hunyuan3D 2.1: Tencent says it claims no rights in the Outputs you generate, and you and your users are responsible for them. That is not an express grant of ownership; copyright in AI output depends on your jurisdiction. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Hunyuan3D 2.1 | Uthana |
|---|---|---|
| Pricing | Hunyuan3D 2.1verified Free to download and run yourself. The README says shape generation takes 10GB of VRAM, texture generation 21GB, and the full shape-plus-texture pipeline 29GB. | Uthanaverified Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0. |
| Commercial use | Hunyuan3D 2.1verified The Tencent Hunyuan 3D 2.1 Community License grants a royalty-free license to use, reproduce, distribute, modify, and make derivatives of the Materials, but only for the Territory (see caveats). It has no separate commercial-use clause. | Uthanaverified The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use. |
| Ownership of outputs | Hunyuan3D 2.1verified Tencent says it claims no rights in the Outputs you generate, and you and your users are responsible for them. That is not an express grant of ownership; copyright in AI output depends on your jurisdiction. | Uthanaverified The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products. |
| License caveat | Hunyuan3D 2.1verified The license defines the Territory as worldwide except the European Union, the United Kingdom, and South Korea. | Uthanaverified On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)". |
| Steam disclosure | Hunyuan3D 2.1verified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Uthanaverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Hunyuan3D 2.1verified Two models: Hunyuan3D-Shape-v2-1 (image to shape, 3.3B) and Hunyuan3D-Paint-v2-1 (texture generation, 2B). The README describes PBR texture output; it does not list file formats, and there is no Unity or Unreal plugin in the repo. | Uthanaverified Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio. |
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