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3D and asset generation Hunyuan3D 2.1 vs Uthana

Hunyuan3D 2.1 vs Uthana: pricing, commercial use, and license

Can you ship a game made with Hunyuan3D 2.1 or Uthana? By stored vendor quotes: Hunyuan3D 2.1: "Partly verified"; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Hunyuan3D 2.1

Commercial terms are only partly verified. This is not a yes.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Hunyuan3D 2.1 or Uthana commercially in a game?
Hunyuan3D 2.1: The Tencent Hunyuan 3D 2.1 Community License grants a royalty-free license to use, reproduce, distribute, modify, and make derivatives of the Materials, but only for the Territory (see caveats). It has no separate commercial-use clause. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Hunyuan3D 2.1 and Uthana cost?
Hunyuan3D 2.1: Free to download and run yourself. The README says shape generation takes 10GB of VRAM, texture generation 21GB, and the full shape-plus-texture pipeline 29GB. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Hunyuan3D 2.1 and Uthana generate?
Hunyuan3D 2.1: Tencent says it claims no rights in the Outputs you generate, and you and your users are responsible for them. That is not an express grant of ownership; copyright in AI output depends on your jurisdiction. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Hunyuan3D 2.1 versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactHunyuan3D 2.1Uthana
PricingHunyuan3D 2.1verified

Free to download and run yourself. The README says shape generation takes 10GB of VRAM, texture generation 21GB, and the full shape-plus-texture pipeline 29GB.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useHunyuan3D 2.1verified

The Tencent Hunyuan 3D 2.1 Community License grants a royalty-free license to use, reproduce, distribute, modify, and make derivatives of the Materials, but only for the Territory (see caveats). It has no separate commercial-use clause.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsHunyuan3D 2.1verified

Tencent says it claims no rights in the Outputs you generate, and you and your users are responsible for them. That is not an express grant of ownership; copyright in AI output depends on your jurisdiction.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatHunyuan3D 2.1verified

The license defines the Territory as worldwide except the European Union, the United Kingdom, and South Korea.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureHunyuan3D 2.1verified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportHunyuan3D 2.1verified

Two models: Hunyuan3D-Shape-v2-1 (image to shape, 3.3B) and Hunyuan3D-Paint-v2-1 (texture generation, 2B). The README describes PBR texture output; it does not list file formats, and there is no Unity or Unreal plugin in the repo.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

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