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Hyper3D Rodin vs Scenario: pricing, commercial use, and license

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Hyper3D Rodin

Paid-plan commercial use is on the record. Read the caveats before you ship.

Scenario

Paid-plan commercial use is on the record. Read the caveats before you ship.

Hyper3D Rodin versus Scenario on pricing, commercial use, ownership, license, Steam disclosure, and export
FactHyper3D RodinScenario
Pricingverified

Direct credits are listed at $1.5 per credit on the free/start card.

verified

Starter is $15/mo for 1,500 monthly credits. Pro is $45/mo for 5,000. Max is $75/mo for 10,000. Annual billing is described as 33% cheaper. A free allowance of 50 daily credits is also on the page.

Commercial useverified

The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared.

verified

All paid plans include a full commercial license: use, modify, and ship in games, sell, or deliver to clients without royalties. Free-plan outputs are for personal and evaluation use only.

Ownership of outputsunverified

Unverified.

verified

Subject to section 4.5 and compliance with the terms, Scenario assigns right, title, and interest in Generated Assets to the user, including commercial exploitation, without extra fees beyond the plan.

License caveatverified

Hyper3D says it can support commercial workflows depending on plan and license, and names games among the paid and enterprise use cases.

verified

Scenario does not guarantee a generated asset is unique, original, or non-infringing, and makes no representation about copyrightability.

Steam disclosureverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

verified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportverified

The generator UI lists support for .obj, .fbx, and .glb. Unity, Unreal, and Godot are not named on that line.

verified

Listed formats include PNG, JPEG, WebP, SVG, MP4, MOV, WebM, GIF, WAV, MP3, and 3D meshes GLB, OBJ, FBX, STL, VOX, with PBR textures Scenario says are ready to import into Unity, Unreal, or any standard pipeline. Godot is not named.