Best AI texture generators for games: PBR & license
In short
There are two different jobs here. Seamless texture generators make a tileable material (a square that repeats with no seam) for floors, walls and terrain: Scenario and 3D AI Studio's Seamless Texture Generator both output base color, normal, roughness, metalness and height maps with a tiling-direction setting. Model texturers paint a whole 3D model through its UVs: Meshy's AI Texturing, 3D AI Studio's Texture Generator, Leonardo's texture API and the self-hosted Hunyuan3D 2.1 paint model. What decides whether you can ship the result is the license: Meshy's free plan is CC BY 4.0, Scenario's free outputs are personal and evaluation use only, 3D AI Studio locks seamless downloads to paid plans, and Hunyuan3D's license excludes the EU, UK and South Korea. The Unity and Godot sections below quote each engine's manual for where every map goes.
AI texture generators do two different jobs: tileable PBR materials for floors and walls, or painting a whole 3D model through its UVs. They also differ on which maps you get and whether the free plan lets you ship. This guide quotes each vendor's docs, pricing and terms, plus Unity's and Godot's manuals, for the maps, the license and the import steps.
Not tested hands-on. We have not tested any of these texture generators hands-on (untested): we did not generate materials with them or import the results into a project, and we don't rank output quality. Everything here is built from verbatim quotes we copied on 2026-10-31 from Meshy's AI Texturing and Retexture API docs, Scenario's Textures page and PATINA help article, Leonardo's texture API recipe, 3D AI Studio's Seamless Texture and Texture Generator docs, tool page, API docs and pricing page, the Hunyuan3D-2.1 README, Unity's URP Lit shader and normal map import docs, and Godot's StandardMaterial3D, ORMMaterial3D and image import docs, plus the license and pricing rows already in our ledger. Our daily job re-checks that each quote is still on its page. Where a page doesn't state something, the cell says so instead of guessing.
6 tools · 68 Vendor or engine doc quotes plus ledger rows · updated 2026-10-31 · last checked 2026-10-31
Texture generators side by side: Meshy, Scenario, 3D AI Studio, Hunyuan3D
Each cell is copied from the vendor's own docs, pricing page, or terms. Open "Quotes" under a row to see the exact text and the date we fetched it.
What it makes
- Meshy
- Textures a 3D model from a text prompt or reference image, whether Meshy made the model or you upload an FBX, OBJ, STL, glTF or GLB up to 100 MB.
- Scenario
- Seamless PBR textures (tileable materials) from text or images. Its PATINA models start from a prompt, a photo of a real surface, or a texture you already have.
- 3D AI Studio
- Both. The Seamless Texture Generator makes tileable PBR sets; the Texture Generator textures an uploaded GLB, FBX or OBJ and returns a textured GLB.
- Hunyuan3D 2.1
- Self-hosted. Hunyuan3D-2.1 generates 3D assets with what the README calls production-ready PBR material, using a separate texture model (Hunyuan3D-Paint-v2-1).
Quotes behind this (9)
Hunyuan3D-Shape-v2-1 Image to Shape Model 2025-06-14 3.3B Download Hunyuan3D-Paint-v2-1 Texture Generation Model 2025-06-14 2B Download
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1Generate PBR textures for a 3D model from a text prompt or a reference image, whether Meshy generated the model or you uploaded it.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingAdd a .fbx , .obj , .stl , .gltf , or .glb file up to 100 MB.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingSeamless PBR textures with full map control for roughness, normal, and metallic outputs.
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesProduce seamless patterns and materials from text or images
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesstart from three different places: a text prompt, a photo of a real surface, or a texture image you already have.
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsEvery map it produces tiles without visible seams, making it ideal for surfaces that repeat across large areas.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureUpload a GLB, FBX or OBJ, describe the look or add a reference image, and get back a fully textured GLB with optional PBR maps in 1-3 minutes for 20-35 credits.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorFrom Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1
Map types
- Meshy
- Base color, plus metallic, roughness and normal maps when Generate PBR Maps is on. No height or AO map is listed.
- Scenario
- Features page: albedo, height, normal, metallic, edge and ambient occlusion. PATINA: base color, normal, roughness, metalness and height.
- 3D AI Studio
- Seamless: base color, normal, roughness, metalness, height. Texture Generator with PBR on: base color, roughness, metalness and normal in a standard glTF material.
- Hunyuan3D 2.1
- Not stated per map. The README describes PBR material output but doesn't list the individual maps.
Quotes behind this (8)
Hunyuan3D-Shape-v2-1 Image to Shape Model 2025-06-14 3.3B Download Hunyuan3D-Paint-v2-1 Texture Generation Model 2025-06-14 2B Download
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1turn it on to get metallic, roughness, and normal maps in addition to the base color.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingWhether to also generate PBR maps (metallic, roughness, and normal) with the base color.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureAutomatically create albedo, height, normal, metallic, edge and ambient occlusion maps
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesa clean, seamlessly tiling PBR material, base color, normal, roughness, metalness, and height
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsBase Color - the diffuse surface color Normal - surface detail for lighting Roughness - matte vs glossy areas Metalness - metallic vs non-metallic regions Height - depth for displacement
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureWith PBR enabled, the GLB contains four maps in a standard glTF material: base color (albedo), roughness, metalness and normal.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorFrom Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1
Seamless / tiling
- Meshy
- Not offered on the pages we fetched. It paints the model's UVs (it can keep your UV layout or generate new UVs) rather than making a repeating tile.
- Scenario
- Yes. tilingMode is Both, Horizontal or Vertical; Both repeats the material seamlessly in every direction.
- 3D AI Studio
- Yes, in the Seamless Texture Generator: tiling direction Both, Horizontal or Vertical, with a tiled repeat preview.
- Hunyuan3D 2.1
- Not stated. It textures generated 3D assets, not repeating tiles.
Quotes behind this (6)
Whether to keep the model's UV layout instead of generating a new one.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureLeave it false to let Meshy generate new UVs, which suits a model without proper UV mapping.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retexturetilingMode Both, Horizontal, or Vertical. Both repeats the material seamlessly in every direction
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsTiling direction - Both, Horizontal, or Vertical Output format - PNG, JPEG, or WebP
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureEvery map it produces tiles without visible seams, making it ideal for surfaces that repeat across large areas.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureFrom Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1
Resolution
- Meshy
- 2K, 4K or 8K (8192 × 8192). 4K and 8K need a paid plan; 8K is Meshy 7 Flagship only.
- Scenario
- PATINA upscales the predicted PBR maps up to 8K from a 2048px texture; the base texture itself is not upscaled.
- 3D AI Studio
- Seamless: upscale is +40 credits and paid plans only; the base size isn't stated. Texture Generator's Prism engine lists 4K and 8K support.
- Hunyuan3D 2.1
- Not stated. The README does say texture generation takes 21GB of VRAM.
Quotes behind this (8)
It takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1select 2K , 4K , or 8K . 4K and 8K need a paid plan, and 8K is available with Meshy 7 - Flagship only.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturing2k : 2048 × 2048 pixels 4k : 4096 × 4096 pixels 8k : 8192 × 8192 pixels
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureupscaleFactor None, 2x, or 4x, applied to the predicted PBR maps only, up to 8K from a 2048px texture. The base texture itself is not upscaled.
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsUpscale texture resolution up to 8K in one click
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesUpscale - higher resolution output (+40 credits, paid plans only)
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texturePrism (default) 20 (fast or standard), 30 (HD), 35 (max) Best overall quality, 4K and 8K support
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorIt takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1
Free plan
- Meshy
- 100 credits a month, no card. Texturing costs 10 credits at 2K. Creating tasks through the API requires a paid plan.
- Scenario
- A free allowance of 50 daily credits, but free-plan outputs are for personal and evaluation use only.
- 3D AI Studio
- Free users can generate and preview seamless textures, but downloads are locked to paid plans.
- Hunyuan3D 2.1
- Free to download and run on your own GPU.
Quotes behind this (7)
Is Meshy free? Yes. The Free plan includes 100 credits per month, and you don't need a credit card. Paid plans (Pro, Premium, Ultra, Studio, and Enterprise) add more credits and features.
Meshy · Verified · fetched 2026-10-21 · docs.meshy.ai/en/webapp/pricingStarter 1,500 monthly credits $15 /mo Designed for casual creators who love to explore AI. ✓ Standard compute rate ✓ Single user workspace ✓ Access to every AI model ✓ Private generations ✓ Community support (Discord) ✓ 50 GB storage Get Started For Creators Pro 5,000 monthly credits $45 /mo For demanding creators who need high performance or custom models. Everything in Starter, plus: ✓ Priority queue + unlimited relaxed generations ✓ Train custom models ✓ Ticket support ✓ 500 GB storage Start Now For Teams Max 10,000 monthly credits $75 /mo
Scenario · Verified · fetched 2026-10-27 · scenario.com/pricingAll paid plans include a full commercial license. You own what you create: you can use, modify, and ship assets in games, sell them, or deliver them to clients without paying royalties. Free plan outputs are for personal and evaluation use only.
Scenario · Verified · fetched 2026-10-15 · scenario.com/pricingIt takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1Texturing costs 10 credits, or 15 credits at 8K.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingFree plan : Creating a task requires a paid plan.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureFree users can generate textures and preview results. Downloads are locked to paid plans.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texture
Commercial use / license
- Meshy
- Free plan: Meshy owns the output and licenses it under CC BY 4.0, so commercial use needs attribution. Paid plans: you own the output.
- Scenario
- All paid plans include a full commercial license. Free-plan outputs are personal and evaluation use only.
- 3D AI Studio
- Assets are private, owned by you, and usable commercially in games, products or client work.
- Hunyuan3D 2.1
- Tencent Hunyuan 3D 2.1 Community License: Territory excludes the EU, UK and South Korea, no using output to improve other AI models, and products over 1 million MAU must ask Tencent.
Quotes behind this (10)
Customers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useAs between Meshy and those Customers on a paid Meshy plan, and to the extent possible under applicable law, such customers on a paid Meshy plan own their Customer Output.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useAll paid plans include a full commercial license. You own what you create: you can use, modify, and ship assets in games, sell them, or deliver them to clients without paying royalties. Free plan outputs are for personal and evaluation use only.
Scenario · Verified · fetched 2026-10-15 · scenario.com/pricingSubject to the provisions of Section 4.5 (AI Output Limitations) and your compliance with these Terms, Scenario assigns to you all right, title, and interest in and to the Generated Assets created through your use of the Platform. You may use, modify, distribute, sell, license, and otherwise exploit your Generated Assets for any lawful purpose, including commercial use, without additional fees to Scenario beyond your applicable plan fees.
Scenario · Verified · fetched 2026-10-15 · scenario.com/terms-and-conditionsPrivate & Commercially Licensed All generated assets are private to your account and fully owned by you. Use them commercially in games, products, or client work.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingWe grant You, for the Territory only, a non-exclusive, non-transferable and royalty-free limited license under Tencent’s intellectual property or other rights owned by Us embodied in or utilized by the Materials to use, reproduce, distribute, create derivative works of (including Model Derivatives), and make modifications to the Materials
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSE“Territory” shall mean the worldwide territory, excluding the territory of the European Union, United Kingdom and South Korea.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEYou must not use the Tencent Hunyuan 3D 2.1 Works or any Output or results of the Tencent Hunyuan 3D 2.1 Works to improve any other AI model (other than Tencent Hunyuan 3D 2.1 or Model Derivatives thereof).
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEIf, on the Tencent Hunyuan 3D 2.1 version release date, the monthly active users of all products or services made available by or for Licensee is greater than 1 million monthly active users in the preceding calendar month, You must request a license from Tencent, which Tencent may grant to You in its sole discretion
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEAll generated assets are private to your account and fully owned by you. Use them commercially in games, products, or client work.
Verified · fetched 2026-10-31 · 3daistudio.com/Pricing
Price
- Meshy
- Texturing is 10 credits, or 15 at 8K. Pro is listed at 1,000 credits a month next to a '$ 20' price token.
- Scenario
- Starter is $15/month for 1,500 credits. The per-texture credit cost is not stated on the pages we fetched.
- 3D AI Studio
- Plans start at $19/month with 1,000 credits. Seamless: 10 credits (text) or 7 (image). Texture Generator docs say 20 to 35 credits, but the pricing page lists Texture AI as Free, so check before you rely on either.
- Hunyuan3D 2.1
- $0 for the software; you pay for the GPU (21GB VRAM for texture generation).
Quotes behind this (10)
Pro gets you 1,000 credits per month, 60% faster generation, API access, private asset ownership, and 10 concurrent tasks - making it one of the most affordable AI 3D tools available.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/pricingStarter 1,500 monthly credits $15 /mo Designed for casual creators who love to explore AI. ✓ Standard compute rate ✓ Single user workspace ✓ Access to every AI model ✓ Private generations ✓ Community support (Discord) ✓ 50 GB storage Get Started For Creators Pro 5,000 monthly credits $45 /mo For demanding creators who need high performance or custom models. Everything in Starter, plus: ✓ Priority queue + unlimited relaxed generations ✓ Train custom models ✓ Ticket support ✓ 500 GB storage Start Now For Teams Max 10,000 monthly credits $75 /mo
Scenario · Verified · fetched 2026-10-27 · scenario.com/pricingBasic (1,000 credits/month) is ideal for beginners exploring AI 3D generation. Studio (3,500 credits/month) is our most popular plan with all tools unlocked and faster generation.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingIt takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1Texturing costs 10 credits, or 15 credits at 8K.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingPlans start at $19/month with 1,000 credits.
Verified · fetched 2026-10-31 · 3daistudio.com/Tools/SeamlessTextureGeneratorMode Credits Text to Material 10 Image to Material 7
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureUpload a GLB, FBX or OBJ, describe the look or add a reference image, and get back a fully textured GLB with optional PBR maps in 1-3 minutes for 20-35 credits.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorTexture AI Free Remesh Free LOD Generation Free Costs may vary based on selected settings and model.
Verified · fetched 2026-10-31 · 3daistudio.com/PricingIt takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1
Seamless, tileable PBR materials
For floors, walls, terrain and anything that repeats. The name links to the tool page.
Seamless PBR textures from text or images; PATINA predicts base color, normal, roughness, metalness and height with Both/Horizontal/Vertical tiling, and maps upscale up to 8K. Has a Unity integration, and you can train your own texture model.
- Cheapest paid
- Starter $15/month for 1,500 credits; all paid plans carry a full commercial license.
- Free tier
- 50 daily credits; free outputs are personal and evaluation use only.
Quotes behind this (8)
Starter 1,500 monthly credits $15 /mo Designed for casual creators who love to explore AI. ✓ Standard compute rate ✓ Single user workspace ✓ Access to every AI model ✓ Private generations ✓ Community support (Discord) ✓ 50 GB storage Get Started For Creators Pro 5,000 monthly credits $45 /mo For demanding creators who need high performance or custom models. Everything in Starter, plus: ✓ Priority queue + unlimited relaxed generations ✓ Train custom models ✓ Ticket support ✓ 500 GB storage Start Now For Teams Max 10,000 monthly credits $75 /mo
Scenario · Verified · fetched 2026-10-27 · scenario.com/pricingAll paid plans include a full commercial license. You own what you create: you can use, modify, and ship assets in games, sell them, or deliver them to clients without paying royalties. Free plan outputs are for personal and evaluation use only.
Scenario · Verified · fetched 2026-10-15 · scenario.com/pricingSeamless PBR textures with full map control for roughness, normal, and metallic outputs.
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesa clean, seamlessly tiling PBR material, base color, normal, roughness, metalness, and height
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialstilingMode Both, Horizontal, or Vertical. Both repeats the material seamlessly in every direction
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsupscaleFactor None, 2x, or 4x, applied to the predicted PBR maps only, up to 8K from a 2048px texture. The base texture itself is not upscaled.
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsDownload your textures and maps or use Scenario's Unity integration to import them directly.
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesTrain your own texture model directly on Scenario
Verified · fetched 2026-10-31 · scenario.com/features/generate-textures
Seamless Texture Generator: Text to Material (10 credits) or Image to Material (7 credits), five tileable maps, Both/Horizontal/Vertical tiling, PNG, JPEG or WebP output.
- Cheapest paid
- Plans start at $19/month with 1,000 credits; a one-time 2,000-credit pack is $34.
- Free tier
- Generate and preview free; downloads are locked to paid plans.
Quotes behind this (7)
One-Time 2,000 Credits $ 34 $ 1.70 /100 credits 2,000 Credits Credits never expire
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingPrivate & Commercially Licensed All generated assets are private to your account and fully owned by you. Use them commercially in games, products, or client work.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingMode Credits Text to Material 10 Image to Material 7
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureBase Color - the diffuse surface color Normal - surface detail for lighting Roughness - matte vs glossy areas Metalness - metallic vs non-metallic regions Height - depth for displacement
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureTiling direction - Both, Horizontal, or Vertical Output format - PNG, JPEG, or WebP
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureFree users can generate textures and preview results. Downloads are locked to paid plans.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texturePlans start at $19/month with 1,000 credits.
Verified · fetched 2026-10-31 · 3daistudio.com/Tools/SeamlessTextureGenerator
Texture a 3D model you already have
These paint a full model through its UVs. They don't make repeating tiles.
AI Texturing / Retexture: text prompt or a reference image (PNG, JPG or WebP up to 20 MB), PBR maps (metallic, roughness, normal) optional, 2K/4K/8K, can keep your UVs. Remove Lighting strips baked highlights and shadows on Meshy 6.
- Cheapest paid
- Pro: 1,000 credits a month ('$ 20' on the pricing page); you own paid output.
- Free tier
- 100 credits a month; output is CC BY 4.0 (credit Meshy); 4K and 8K need a paid plan.
Quotes behind this (11)
Is Meshy free? Yes. The Free plan includes 100 credits per month, and you don't need a credit card. Paid plans (Pro, Premium, Ultra, Studio, and Enterprise) add more credits and features.
Meshy · Verified · fetched 2026-10-21 · docs.meshy.ai/en/webapp/pricingPro gets you 1,000 credits per month, 60% faster generation, API access, private asset ownership, and 10 concurrent tasks - making it one of the most affordable AI 3D tools available.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/pricingCustomers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useAs between Meshy and those Customers on a paid Meshy plan, and to the extent possible under applicable law, such customers on a paid Meshy plan own their Customer Output.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useGenerate PBR textures for a 3D model from a text prompt or a reference image, whether Meshy generated the model or you uploaded it.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingadd a .png , .jpg , .jpeg , or .webp image up to 20 MB.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingturn it on to get metallic, roughness, and normal maps in addition to the base color.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingselect 2K , 4K , or 8K . 4K and 8K need a paid plan, and 8K is available with Meshy 7 - Flagship only.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingTexturing costs 10 credits, or 15 credits at 8K.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingOn removes baked highlights and shadows, which suits PBR pipelines.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingWhether to keep the model's UV layout instead of generating a new one.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retexture
Texture Generator: upload a GLB, FBX or OBJ up to 120MB, pick an engine (Prism, Forge, Meshy or Hunyuan), get a textured GLB; geometry is unchanged. PBR adds roughness, metalness and normal in a glTF material.
- Cheapest paid
- Docs: 20 to 35 credits a model; the pricing page lists Texture AI as Free. Plans start at $19/month.
- Free tier
- New users get free credits; assets are owned by you and usable commercially.
Quotes behind this (7)
Private & Commercially Licensed All generated assets are private to your account and fully owned by you. Use them commercially in games, products, or client work.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingWho owns the generated models? You do. All assets generated on 3D AI Studio are private and fully owned by you.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingUpload a GLB, FBX or OBJ, describe the look or add a reference image, and get back a fully textured GLB with optional PBR maps in 1-3 minutes for 20-35 credits.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorGLB, FBX or OBJ up to 120MB (200MB with Hunyuan)
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorGeometry Unchanged, only the surface is replaced
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorWith PBR enabled, the GLB contains four maps in a standard glTF material: base color (albedo), roughness, metalness and normal.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorTexture AI Free Remesh Free LOD Generation Free Costs may vary based on selected settings and model.
Verified · fetched 2026-10-31 · 3daistudio.com/Pricing
Texture generation API: upload a 3D model and generate a texture on it. Only .OBJ files are accepted, and the model needs a UV mapping. The recipe we fetched doesn't list the output maps.
- Cheapest paid
- Not verified: our Leonardo pricing row is unverified.
- Free tier
- Private generations on a paid plan stay yours; public images are licensed broadly to Leonardo.
Quotes behind this (4)
you can indeed use your images for commercial purposes! There are a few caveats though, so here’s a full breakdown: Leonardo.Ai allows you to use the website for both personal and commercial purposes, however, the content generated by users is subject to and governed by our Terms of Service . Effectively, when generating privately using a paid subscription, users retain full ownership, copyright, and all other intellectual property rights to their images.
Leonardo.Ai · Verified · fetched 2026-10-15 · intercom.help/leonardo-ai/en/articles/8044018-commercial-usageFor images that are made public, Leonardo.Ai and its successors retain worldwide perpetual rights to use, copy, reproduce, process, adapt, modify, publish, transmit, create derivative works of, publicly display, publicly perform, sublicense, and distribute images and text prompts you input into the services, or any assets produced by the service at your direction. Additionally, other users are granted a worldwide, non-exclusive, royalty-free license to access these publicly available assets through the service and to use those assets only as enabled by a feature of the service.
Leonardo.Ai · Verified · fetched 2026-10-15 · intercom.help/leonardo-ai/en/articles/8044018-commercial-usageOnly 3D models in .OBJ format can be accepted as the file extension.
Verified · fetched 2026-10-31 · docs.leonardo.ai/docs/generate-textures-on-3d-modelModels need to have a UV mapping to generate Textures.
Verified · fetched 2026-10-31 · docs.leonardo.ai/docs/generate-textures-on-3d-model
Open-weight Hunyuan3D-2.1 with the Hunyuan3D-Paint-v2-1 texture model for PBR material. Runs on your own GPU: 21GB VRAM for texture generation, 29GB for shape plus texture.
- Cheapest paid
- No paid plan for the weights; your GPU is the cost.
- Free tier
- Free under the Tencent Hunyuan 3D 2.1 Community License, outside the EU, UK and South Korea.
Quotes behind this (5)
It takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1“Territory” shall mean the worldwide territory, excluding the territory of the European Union, United Kingdom and South Korea.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEHunyuan3D-Shape-v2-1 Image to Shape Model 2025-06-14 3.3B Download Hunyuan3D-Paint-v2-1 Texture Generation Model 2025-06-14 2B Download
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1It takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1
Only tools in our ledger get a matrix column or a table row. Prices are copied from vendor pricing pages and docs on the fetch date shown under each quote; credit prices change often, so check the vendor before you buy. "Not stated" means the pages we fetched don't say, not that the feature is missing.
License: what you can actually ship
The map set matters less than whether you're allowed to sell a game with the texture in it. This is where these tools differ most.
Meshy: free is CC BY 4.0, paid is yours
On the free plan Meshy owns the output and makes it available under CC BY 4.0, which allows commercial use only if you credit Meshy. Paid customers own their output. Meshy doesn't guarantee a texture won't resemble other users' assets.
Quotes behind this (4)
Customers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useIf you are on a free plan, we grant you a CC BY 4.0 license instead. We kindly ask that you credit Meshy for the tool's use in the description of your project. Here is an example attribution format you may use: "Model created with Meshy – CC BY 4.0 License
Meshy · Verified · fetched 2026-10-15 · help.meshy.ai/en/articles/9992001-can-i-use-meshy-assets-commercially-As between Meshy and those Customers on a paid Meshy plan, and to the extent possible under applicable law, such customers on a paid Meshy plan own their Customer Output.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useMESHY DOES NOT GUARANTEE THE UNIQUENESS OF THE CUSTOMER OUTPUT NOR THAT IT WILL NOT RESEMBLE EXISTING 3D MODELS OR OTHER USERS' GENERATED ASSETS.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-use
Scenario: paid plans only
All paid plans include a full commercial license with no royalties. Free-plan outputs are for personal and evaluation use only, so don't ship a free-plan material. Scenario assigns you the rights in generated assets, but doesn't promise they're unique or non-infringing.
Quotes behind this (3)
All paid plans include a full commercial license. You own what you create: you can use, modify, and ship assets in games, sell them, or deliver them to clients without paying royalties. Free plan outputs are for personal and evaluation use only.
Scenario · Verified · fetched 2026-10-15 · scenario.com/pricingSubject to the provisions of Section 4.5 (AI Output Limitations) and your compliance with these Terms, Scenario assigns to you all right, title, and interest in and to the Generated Assets created through your use of the Platform. You may use, modify, distribute, sell, license, and otherwise exploit your Generated Assets for any lawful purpose, including commercial use, without additional fees to Scenario beyond your applicable plan fees.
Scenario · Verified · fetched 2026-10-15 · scenario.com/terms-and-conditionsScenario does not guarantee that any Generated Asset will be unique, original, or non-infringing. No copyright guarantee. The intellectual property status of AI-generated content may vary by jurisdiction and is subject to evolving law. Scenario makes no representations regarding the copyrightability or intellectual property protection available for Generated Assets in any jurisdiction.
Scenario · Verified · fetched 2026-10-15 · scenario.com/terms-and-conditions
3D AI Studio: owned by you, but downloads cost money
The pricing page says assets are private, owned by you and usable commercially. In practice free users can't download seamless textures, so shipping one needs a paid plan. Free-plan models are kept for 6 months and paid ones for 12, so download what you ship.
Quotes behind this (5)
Private & Commercially Licensed All generated assets are private to your account and fully owned by you. Use them commercially in games, products, or client work.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingWho owns the generated models? You do. All assets generated on 3D AI Studio are private and fully owned by you.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingGenerated 3D models stay in your library for 6 months on the free plan and 12 months on paid plans, counted from when they were created.
3D AI Studio · Verified · fetched 2026-10-21 · 3daistudio.com/pricingAll generated assets are private to your account and fully owned by you. Use them commercially in games, products, or client work.
Verified · fetched 2026-10-31 · 3daistudio.com/PricingFree users can generate textures and preview results. Downloads are locked to paid plans.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texture
Leonardo: private vs public
Private generations on a paid subscription stay with you. Public images give Leonardo a worldwide perpetual license, and other users a limited one. Check which mode your textures were made in.
Quotes behind this (3)
you can indeed use your images for commercial purposes! There are a few caveats though, so here’s a full breakdown: Leonardo.Ai allows you to use the website for both personal and commercial purposes, however, the content generated by users is subject to and governed by our Terms of Service . Effectively, when generating privately using a paid subscription, users retain full ownership, copyright, and all other intellectual property rights to their images.
Leonardo.Ai · Verified · fetched 2026-10-15 · intercom.help/leonardo-ai/en/articles/8044018-commercial-usageFor images that are made public, Leonardo.Ai and its successors retain worldwide perpetual rights to use, copy, reproduce, process, adapt, modify, publish, transmit, create derivative works of, publicly display, publicly perform, sublicense, and distribute images and text prompts you input into the services, or any assets produced by the service at your direction. Additionally, other users are granted a worldwide, non-exclusive, royalty-free license to access these publicly available assets through the service and to use those assets only as enabled by a feature of the service.
Leonardo.Ai · Verified · fetched 2026-10-15 · intercom.help/leonardo-ai/en/articles/8044018-commercial-usageJason and Jane can download their own generations for commercial usage. However, Jason might also have his designs used by others too, due to his images being public. This is the main distinction.
Leonardo.Ai · Verified · fetched 2026-10-15 · intercom.help/leonardo-ai/en/articles/8044018-commercial-usage
Hunyuan3D: free, but not everywhere
The Tencent Hunyuan 3D 2.1 Community License is royalty-free, but its Territory excludes the EU, the UK and South Korea. You must not use the output outside the Territory, so a game sold there needs legal advice first. You also can't use output to improve another AI model, and products with more than 1 million monthly active users must request a license.
Quotes behind this (5)
We grant You, for the Territory only, a non-exclusive, non-transferable and royalty-free limited license under Tencent’s intellectual property or other rights owned by Us embodied in or utilized by the Materials to use, reproduce, distribute, create derivative works of (including Model Derivatives), and make modifications to the Materials
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSE“Territory” shall mean the worldwide territory, excluding the territory of the European Union, United Kingdom and South Korea.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEYou must not use, reproduce, modify, distribute, or display the Tencent Hunyuan 3D 2.1 Works, Output or results of the Tencent Hunyuan 3D 2.1 Works outside the Territory.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEYou must not use the Tencent Hunyuan 3D 2.1 Works or any Output or results of the Tencent Hunyuan 3D 2.1 Works to improve any other AI model (other than Tencent Hunyuan 3D 2.1 or Model Derivatives thereof).
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEIf, on the Tencent Hunyuan 3D 2.1 version release date, the monthly active users of all products or services made available by or for Licensee is greater than 1 million monthly active users in the preceding calendar month, You must request a license from Tencent, which Tencent may grant to You in its sole discretion
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSE
Steam asks about AI textures too
Shipped textures made with any of these tools are the kind of pre-generated content Steam's Content Survey asks about. See Steam AI disclosure, tool by tool.
Quotes behind this (4)
Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.
Meshy · Verified · fetched 2026-10-15 · partner.steamgames.com/doc/gettingstarted/contentsurveyPre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.
Scenario · Verified · fetched 2026-10-15 · partner.steamgames.com/doc/gettingstarted/contentsurveyPre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.
3D AI Studio · Verified · fetched 2026-10-21 · partner.steamgames.com/doc/gettingstarted/contentsurveyPre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.
Hunyuan3D 2.1 · Verified · fetched 2026-10-22 · partner.steamgames.com/doc/gettingstarted/contentsurvey
Step by step: AI PBR maps into a Unity URP Lit material
Each step quotes Unity 6's URP Lit shader or normal map import docs, or the generator's own docs. We have not run these steps with each tool's output (untested).
Step 1. Download the full map set
Turn PBR on before you generate. Meshy adds metallic, roughness and normal maps only when Generate PBR Maps is on; 3D AI Studio's Texture Generator puts base color, roughness, metalness and normal in a glTF material when PBR is enabled. Scenario and 3D AI Studio's seamless tool also give you a height map.
Quotes behind this (4)
turn it on to get metallic, roughness, and normal maps in addition to the base color.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingWith PBR enabled, the GLB contains four maps in a standard glTF material: base color (albedo), roughness, metalness and normal.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatora clean, seamlessly tiling PBR material, base color, normal, roughness, metalness, and height
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsBase Color - the diffuse surface color Normal - surface detail for lighting Roughness - matte vs glossy areas Metalness - metallic vs non-metallic regions Height - depth for displacement
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texture
Step 2. Mark the normal map as a normal map
In the texture's Import Settings, set Texture Type to Normal map. Unity says this texture type formats the asset so it's suitable for real-time normal mapping.
Quotes behind this (1)
texture type formats the texture asset so it's suitable for real-time normal mapping.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/texture-type-normal-map.h
Step 3. Flip green if the normal map uses the other convention
If lighting on bumps looks inverted, enable Flip Green Channel, which Unity says helps when the normal map uses a different convention from what Unity expects. None of the vendor pages we fetched state which convention their normal maps use, so check one asset before batch-importing.
Quotes behind this (1)
Flip Green Channel Indicates whether to invert the green (Y) channel values of a normal map. This can be useful if the normal map uses a different convention to what Unity expects.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/texture-type-normal-map.h
Step 4. Create a Lit material in Metallic mode
Keep Workflow Mode on Metallic, then assign the metallic map to Metallic Map. That slot is only available in Metallic mode.
Quotes behind this (1)
Metallic Map Sets how metallic the surface is. This property is available only if you set Workflow Mode to Metallic .
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.html
Step 5. Turn roughness into smoothness
URP Lit has no roughness slot. It reads smoothness from the alpha channel of the Metallic Map by default, where 0 is a wide, rough highlight and 1 is sharp like glass. The generators here output roughness maps, which run the other way (Godot's manual: 0 is a perfect mirror, 1 fully blurs). Our reading: invert the roughness map and pack it into the metallic map's alpha, or the material will look glossy where it should be matte. 3D AI Studio's own Unity tip (assign to Albedo, Normal, Metallic and Height) doesn't mention this step.
Quotes behind this (4)
Metallic Alpha : Uses the alpha channel from the Metallic Map texture. This is the default option.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlThe range is 0 to 1, where 0 provides a wide, rough highlight, and 1 provides a small, sharp highlight like glass.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlA value of 0 makes it a perfect mirror while a value of 1 completely blurs the reflection
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlIn Unity, assign them to a material's Albedo, Normal, Metallic, and Height slots.
Verified · fetched 2026-10-31 · 3daistudio.com/Tools/SeamlessTextureGenerator
Step 6. Assign normal, height and occlusion
Normal Map adds bumps, scratches and grooves; Height Map adds the look of larger bumps; Occlusion Map simulates shadows in corners and crevices. Of the map lists quoted here, only Scenario's includes ambient occlusion; Meshy's PBR set is metallic, roughness and normal.
Quotes behind this (5)
Normal Map Adds details like bumps, scratches, and grooves.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlHeight Map Adds the appearance of large bumps and protrusions.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlOcclusion Map Simulates shadows in corners and crevices to make lighting look more realistic.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlAutomatically create albedo, height, normal, metallic, edge and ambient occlusion maps
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesturn it on to get metallic, roughness, and normal maps in addition to the base color.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturing
Step 7. Tile seamless materials
For a seamless texture, raise Tiling under Surface Inputs. Unity says a higher value makes the textures repeat across your mesh.
Quotes behind this (1)
Tiling Scales the surface input textures along their UV axes. The default value is 1, which means no scaling. Set a higher value to make the textures repeat across your mesh.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.html
Step 8. Or skip the steps with Scenario's integration
Scenario says you can download textures and maps or use its Unity integration to import them directly. We have not tested whether it packs smoothness for you.
Quotes behind this (1)
Download your textures and maps or use Scenario's Unity integration to import them directly.
Verified · fetched 2026-10-31 · scenario.com/features/generate-textures
Godot: StandardMaterial3D or ORMMaterial3D
Quoted from Godot's stable docs for StandardMaterial3D, ORMMaterial3D, and image import.
StandardMaterial3D takes the maps as they come
Albedo is the base color the other settings build on. Godot uses a Metallic and a Roughness map separately, with roughness 0 a perfect mirror and 1 fully blurred, so AI roughness maps go in as-is with no inversion.
Quotes behind this (2)
Albedo is the base color for the material, on which all the other settings operate.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlA value of 0 makes it a perfect mirror while a value of 1 completely blurs the reflection
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.html
ORMMaterial3D wants one packed texture
ORMMaterial3D uses a single ORM texture for ambient occlusion, roughness and metallic instead of separate textures. None of the generators here say they export a packed ORM texture, so either use StandardMaterial3D or pack the channels yourself.
Quotes behind this (2)
ORM materials are almost exactly the same with one difference. Instead of separate settings and textures for occlusion, roughness, and metallic, there is a single ORM texture.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/classes/class_ormmaterial3d.html
Normal maps must be OpenGL style
Godot requires X+, Y+, Z+ (OpenGL style) normal maps. A DirectX-style map needs its Y axis flipped, which you can do with the Normal Map Invert Y import option. Godot only uses the red and green channels, and switches a texture to RGTC compression when it detects it as a normal map.
Quotes behind this (5)
Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is known as OpenGL style.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlIf you've imported a material made to be used with another engine it may be DirectX style, in which case the normal map needs to be converted so its Y axis is flipped.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlthe normal map needs to be converted by enabling the Normal Map Invert Y import option.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_imaIn Godot, only the red and green channels of normal maps are used for better compression and wider compatibility.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlBy default, it's set to Detect . This means that if the texture is ever detected to be used as a normal map, it will be changed to Enable and reimported automatically.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_ima
Repeat seamless textures with UV scale or triplanar
UV1 can be scaled and offset, which Godot says is useful for repeating textures. Triplanar mapping is an alternative that samples in X, Y and Z, handy for terrain or blockouts without clean UVs.
Quotes behind this (2)
UVs can be scaled and offset, which is useful when using repeating textures.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlTriplanar mapping is supported for both UV1 and UV2. This is an alternative way to obtain texture coordinates, sometimes called "Autotexture".
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.html
What breaks
The failure modes the vendors and engines document themselves.
Baked lighting in the base color
Scenario warns that a photo with strong perspective or lighting gradients bakes those into every predicted map. Meshy's Remove Lighting and 3D AI Studio's Neutral Lighting exist to strip baked highlights and shadows, which matters once your engine lights the material.
Quotes behind this (4)
a photo with strong perspective or lighting gradients will bake those into every predicted map.
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsThe source image passes through unchanged as the base color; normal, roughness, metalness, and height are inferred from it.
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsOn removes baked highlights and shadows, which suits PBR pipelines.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingIt removes lighting baked into the reference image before texturing.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generator
Visible seams at your target size
Scenario says to match tile size and stride to your output resolution when the defaults leave a visible seam or repeat pattern.
Quotes behind this (1)
Match tile size and stride to your output resolution when the defaults leave a visible seam or repeat pattern at your target size.
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentials
Photo extraction can grab the wrong surface
Scenario says Material Extract needs an unambiguous prompt; a vague description can pull part of the surrounding scene into the material.
Quotes behind this (1)
Material Extract needs an unambiguous prompt. A vague description of which surface to isolate can pull in part of the surrounding scene along with the intended material.
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentials
No UVs, no texture
Leonardo needs an OBJ with a UV mapping. Meshy can generate new UVs if yours are bad, or keep good ones. 3D AI Studio says UVs aren't strictly required, but clean UVs give better results with every engine.
Quotes behind this (5)
Only 3D models in .OBJ format can be accepted as the file extension.
Verified · fetched 2026-10-31 · docs.leonardo.ai/docs/generate-textures-on-3d-modelModels need to have a UV mapping to generate Textures.
Verified · fetched 2026-10-31 · docs.leonardo.ai/docs/generate-textures-on-3d-modelLeave it false to let Meshy generate new UVs, which suits a model without proper UV mapping.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureWhether to keep the model's UV layout instead of generating a new one.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureNot strictly, but models with clean UVs produce better results with every engine.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generator
Roughness vs smoothness in Unity
Unity URP Lit reads smoothness (1 is glass-sharp) from the metallic map's alpha; generators output roughness. Dropping a roughness map in unchanged gives you the opposite gloss.
Quotes behind this (3)
Metallic Alpha : Uses the alpha channel from the Metallic Map texture. This is the default option.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlThe range is 0 to 1, where 0 provides a wide, rough highlight, and 1 provides a small, sharp highlight like glass.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlA value of 0 makes it a perfect mirror while a value of 1 completely blurs the reflection
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.html
DirectX vs OpenGL normal maps
Godot expects OpenGL-style normals and offers Invert Y; Unity offers Flip Green Channel. The vendor pages we fetched don't say which style they export.
Quotes behind this (3)
If you've imported a material made to be used with another engine it may be DirectX style, in which case the normal map needs to be converted so its Y axis is flipped.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlthe normal map needs to be converted by enabling the Normal Map Invert Y import option.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_imaFlip Green Channel Indicates whether to invert the green (Y) channel values of a normal map. This can be useful if the normal map uses a different convention to what Unity expects.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/texture-type-normal-map.h
Free plans that can't ship
3D AI Studio locks seamless downloads to paid plans, Scenario's free outputs are personal and evaluation use only, Meshy's free output needs CC BY credit, and Meshy's API needs a paid plan.
Quotes behind this (4)
All paid plans include a full commercial license. You own what you create: you can use, modify, and ship assets in games, sell them, or deliver them to clients without paying royalties. Free plan outputs are for personal and evaluation use only.
Scenario · Verified · fetched 2026-10-15 · scenario.com/pricingCustomers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useFree users can generate textures and preview results. Downloads are locked to paid plans.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureFree plan : Creating a task requires a paid plan.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retexture
Conflicting prices on the same vendor
3D AI Studio's Texture Generator docs say 20 to 35 credits a model, while its pricing page lists Texture AI as Free. Its API charges 80 credits for Hunyuan texturing. We show both and don't pick one.
Quotes behind this (3)
Upload a GLB, FBX or OBJ, describe the look or add a reference image, and get back a fully textured GLB with optional PBR maps in 1-3 minutes for 20-35 credits.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorTexture AI Free Remesh Free LOD Generation Free Costs may vary based on selected settings and model.
Verified · fetched 2026-10-31 · 3daistudio.com/PricingTencent Hunyuan AI texture generation from text prompts or reference images. PBR texture support in prompt mode. Input format: FBX. 80 credits
Verified · fetched 2026-10-31 · 3daistudio.com/Platform/API/Documentation/texturing
Self-hosting needs a big GPU
Hunyuan3D-2.1 needs 21GB of VRAM for texture generation alone.
Quotes behind this (1)
It takes 10 GB VRAM for shape generation, 21GB for texture generation and 29GB for shape and texture generation in total.
Verified · fetched 2026-10-31 · github.com/Tencent-Hunyuan/Hunyuan3D-2.1
Editorial opinion
Our pick: which texture generator for which job
- Pick Scenario You need tileable PBR materials for environments (floors, walls, terrain) with height and ambient occlusion, a Unity integration, and a commercial license on any paid plan.
- Pick 3D AI Studio Seamless Texture Generator You want the cheapest seamless material per generation (7 to 10 credits) and can pay for a plan, since free users can't download.
- Pick Meshy AI Texturing You need to texture or retexture a prop or character model with PBR maps at up to 8K, and can either credit Meshy (free, CC BY 4.0) or pay to own the output.
- Pick 3D AI Studio Texture Generator You want to retexture an existing GLB, FBX or OBJ without touching geometry and get a glTF material that engines read directly.
- Pick Hunyuan3D-2.1 You have a GPU with at least 21GB of VRAM, want no per-texture cost, and don't ship to the EU, UK or South Korea.
- Pick Leonardo texture API You already use Leonardo's API and your models are UV-mapped OBJs.
These picks are our editorial opinion, based on the quoted docs, pricing pages and licenses above. We have not tested any of these generators hands-on (untested), and we don't rank texture quality.
FAQ
- What is the best AI texture generator for 3D models?
- It depends on the job. To texture a whole model, Meshy's AI Texturing and 3D AI Studio's Texture Generator both take an uploaded model and return PBR maps; Meshy goes up to 8K on Meshy 7. For tileable materials, Scenario and 3D AI Studio's Seamless Texture Generator are the two in our ledger. We haven't tested output quality.
Sources (5)
Generate PBR textures for a 3D model from a text prompt or a reference image, whether Meshy generated the model or you uploaded it.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingselect 2K , 4K , or 8K . 4K and 8K need a paid plan, and 8K is available with Meshy 7 - Flagship only.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingUpload a GLB, FBX or OBJ, describe the look or add a reference image, and get back a fully textured GLB with optional PBR maps in 1-3 minutes for 20-35 credits.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generatorSeamless PBR textures with full map control for roughness, normal, and metallic outputs.
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesEvery map it produces tiles without visible seams, making it ideal for surfaces that repeat across large areas.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texture
- Which AI tools make seamless, tileable textures?
- Scenario (its PATINA models tile in Both, Horizontal or Vertical directions) and 3D AI Studio's Seamless Texture Generator (same three directions). Meshy, Leonardo and Hunyuan3D texture a model's UVs rather than making repeating tiles.
Sources (4)
tilingMode Both, Horizontal, or Vertical. Both repeats the material seamlessly in every direction
Verified · fetched 2026-10-31 · help.scenario.com/articles/7682478198-patina-models-the-essentialsTiling direction - Both, Horizontal, or Vertical Output format - PNG, JPEG, or WebP
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureWhether to keep the model's UV layout instead of generating a new one.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureModels need to have a UV mapping to generate Textures.
Verified · fetched 2026-10-31 · docs.leonardo.ai/docs/generate-textures-on-3d-model
- Which AI PBR texture generator gives height and AO maps?
- Scenario's features page lists albedo, height, normal, metallic, edge and ambient occlusion maps. 3D AI Studio's seamless tool gives a height map but no AO. Meshy's PBR set is metallic, roughness and normal on top of base color.
Sources (3)
Automatically create albedo, height, normal, metallic, edge and ambient occlusion maps
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesBase Color - the diffuse surface color Normal - surface detail for lighting Roughness - matte vs glossy areas Metalness - metallic vs non-metallic regions Height - depth for displacement
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-textureturn it on to get metallic, roughness, and normal maps in addition to the base color.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturing
- Can I use free AI textures in a commercial game?
- Meshy's free output is CC BY 4.0, so yes with credit. Scenario's free outputs are personal and evaluation use only. 3D AI Studio lets free users generate and preview seamless textures but locks downloads to paid plans. Hunyuan3D is free but its license excludes the EU, UK and South Korea.
Sources (4)
Customers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useAll paid plans include a full commercial license. You own what you create: you can use, modify, and ship assets in games, sell them, or deliver them to clients without paying royalties. Free plan outputs are for personal and evaluation use only.
Scenario · Verified · fetched 2026-10-15 · scenario.com/pricing“Territory” shall mean the worldwide territory, excluding the territory of the European Union, United Kingdom and South Korea.
Hunyuan3D 2.1 · Verified · fetched 2026-10-23 · raw.githubusercontent.com/Tencent-Hunyuan/Hunyuan3D-2.1/main/LICENSEFree users can generate textures and preview results. Downloads are locked to paid plans.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texture
- How do I use an AI roughness map in Unity URP?
- URP Lit has no roughness slot. It reads smoothness from the Metallic Map's alpha by default, where 1 is glass-sharp. Invert the roughness map and pack it into that alpha channel (our reading of the docs), and set the normal map's Texture Type to Normal map.
Sources (3)
Metallic Alpha : Uses the alpha channel from the Metallic Map texture. This is the default option.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlThe range is 0 to 1, where 0 provides a wide, rough highlight, and 1 provides a small, sharp highlight like glass.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmltexture type formats the texture asset so it's suitable for real-time normal mapping.
Verified · fetched 2026-10-31 · docs.unity3d.com/6000.0/Documentation/Manual/texture-type-normal-map.h
- Do AI normal maps work in Godot?
- Godot requires OpenGL-style (Y+) normal maps. If a map is DirectX style, enable the Normal Map Invert Y import option. The vendors we checked don't state which style they export.
Sources (2)
Godot requires the normal map to use the X+, Y+ and Z+ coordinates, this is known as OpenGL style.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/3d/standard_material_3d.htmlthe normal map needs to be converted by enabling the Normal Map Invert Y import option.
Verified · fetched 2026-10-31 · docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_ima
- Does my model need UVs before AI texturing?
- For Leonardo, yes: OBJ only, with a UV mapping. Meshy can generate new UVs or keep yours. 3D AI Studio says not strictly, but clean UVs give better results.
Sources (4)
Only 3D models in .OBJ format can be accepted as the file extension.
Verified · fetched 2026-10-31 · docs.leonardo.ai/docs/generate-textures-on-3d-modelModels need to have a UV mapping to generate Textures.
Verified · fetched 2026-10-31 · docs.leonardo.ai/docs/generate-textures-on-3d-modelLeave it false to let Meshy generate new UVs, which suits a model without proper UV mapping.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/api/retextureNot strictly, but models with clean UVs produce better results with every engine.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/texture-generator
- Have you tested these texture generators?
- No. This guide is built from each vendor's docs, pricing and terms and from Unity's and Godot's manuals as quoted on 2026-10-31. We have not generated or imported textures with any of them.
Sources (3)
Generate PBR textures for a 3D model from a text prompt or a reference image, whether Meshy generated the model or you uploaded it.
Verified · fetched 2026-10-31 · docs.meshy.ai/en/webapp/guides/3d-model/ai-texturingSeamless PBR textures with full map control for roughness, normal, and metallic outputs.
Verified · fetched 2026-10-31 · scenario.com/features/generate-texturesEvery map it produces tiles without visible seams, making it ideal for surfaces that repeat across large areas.
Verified · fetched 2026-10-31 · docs.3daistudio.com/textures/seamless-texture
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