3D and asset generation Kaedim vs Uthana
Kaedim vs Uthana: pricing, commercial use, and license
Can you ship a game made with Kaedim or Uthana? By stored vendor quotes: Kaedim: "Paid plans, with caveats"; Uthana: "Paid, or free with credit".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Kaedim
Paid-plan commercial use is on the record. Read the caveats before you ship.
Uthana
Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.
Quick answers
- Can I use Kaedim or Uthana commercially in a game?
- Kaedim: Kaedim says custom assets created for your projects are yours to use, with full ownership and commercial rights. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
- How much do Kaedim and Uthana cost?
- Kaedim: not verified yet (no vendor quote on file). Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
- Who owns what Kaedim and Uthana generate?
- Kaedim: The same passage says your IP is not used to train shared models, and that concepts, references, and outputs are isolated per project. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Kaedim | Uthana |
|---|---|---|
| Pricing | Kaedimunverified Unverified. | Uthanaverified Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0. |
| Commercial use | Kaedimverified Kaedim says custom assets created for your projects are yours to use, with full ownership and commercial rights. | Uthanaverified The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use. |
| Ownership of outputs | Kaedimverified The same passage says your IP is not used to train shared models, and that concepts, references, and outputs are isolated per project. | Uthanaverified The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products. |
| License caveat | Kaedimverified Source material and 3D outputs are removed on request, with deletion logs available on demand. That is a retention claim, not a copyright indemnity. | Uthanaverified On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)". |
| Steam disclosure | Kaedimverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Uthanaverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Kaedimunverified Unverified. | Uthanaverified Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio. |
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