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3D and asset generation Kaedim vs Uthana

Kaedim vs Uthana: pricing, commercial use, and license

Can you ship a game made with Kaedim or Uthana? By stored vendor quotes: Kaedim: "Paid plans, with caveats"; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Kaedim

Paid-plan commercial use is on the record. Read the caveats before you ship.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Kaedim or Uthana commercially in a game?
Kaedim: Kaedim says custom assets created for your projects are yours to use, with full ownership and commercial rights. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Kaedim and Uthana cost?
Kaedim: not verified yet (no vendor quote on file). Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Kaedim and Uthana generate?
Kaedim: The same passage says your IP is not used to train shared models, and that concepts, references, and outputs are isolated per project. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Kaedim versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactKaedimUthana
PricingKaedimunverified

Unverified.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useKaedimverified

Kaedim says custom assets created for your projects are yours to use, with full ownership and commercial rights.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsKaedimverified

The same passage says your IP is not used to train shared models, and that concepts, references, and outputs are isolated per project.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatKaedimverified

Source material and 3D outputs are removed on request, with deletion logs available on demand. That is a retention claim, not a copyright indemnity.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureKaedimverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportKaedimunverified

Unverified.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

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