Textures, sprites, and 2D art / Ludo.ai vs PixelLab
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Commercial use is unverified. Do not treat this tool as cleared to ship.
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Ludo.ai | PixelLab |
|---|---|---|
| Pricing | Ludo.aiverified Indie is $15 a month paid annually ($180 a year) with 3,000 credits a year, delivered upfront. | PixelLabunverified Unverified. |
| Commercial use | Ludo.aiunverified Unverified. | PixelLabverified PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them. |
| Ownership of outputs | Ludo.aiunverified Unverified. | PixelLabverified The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission. |
| License caveat | Ludo.aiverified On the free plan, sprite sheet downloads carry a Ludo watermark on each frame. | PixelLabverified The terms bar training other models on outputs without PixelLab's permission, and use of PixelLab also binds you to the Open RAIL-M license terms. |
| Steam disclosure | Ludo.aiverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | PixelLabverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Ludo.aiverified Sprite animations export as a sprite sheet, frames, video, or GIF. The FAQ says sheets import directly into Unity, Godot, and Unreal Engine. | PixelLabverified PixelLab runs inside Aseprite through an extension and in its own Pixelorama-based editor. Engine import is not named. |