Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Paid-plan commercial use is on the record. Read the caveats before you ship.
Commercial use is unverified. Do not treat this tool as cleared to ship.
| Fact | Leonardo.Ai | Ludo.ai |
|---|---|---|
| Pricing | Leonardo.Aiunverified Unverified. | Ludo.aiverified Indie is $15 a month paid annually ($180 a year) with 3,000 credits a year, delivered upfront. |
| Commercial use | Leonardo.Aiverified The help center says you can use images commercially, with caveats. Private generations on a paid subscription stay with the user. Public images are licensed broadly to Leonardo and, in a limited way, to other users. | Ludo.aiunverified Unverified. |
| Ownership of outputs | Leonardo.Aiverified Public images: Leonardo and its successors keep a worldwide perpetual license to use and distribute them. Other users get a non-exclusive royalty-free license only as enabled by a feature of the service. | Ludo.aiunverified Unverified. |
| License caveat | Leonardo.Aiverified The help article's examples say both a free user and a paid user can download their own generations for commercial usage, and that a public free-user image may also be used by others. | Ludo.aiverified On the free plan, sprite sheet downloads carry a Ludo watermark on each frame. |
| Steam disclosure | Leonardo.Aiverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Ludo.aiverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Leonardo.Aiunverified Unverified. | Ludo.aiverified Sprite animations export as a sprite sheet, frames, video, or GIF. The FAQ says sheets import directly into Unity, Godot, and Unreal Engine. |