Textures, sprites, and 2D art PixelLab vs Retro Diffusion
Can you ship a game made with PixelLab or Retro Diffusion? By stored vendor quotes: PixelLab: "Pricing page lists a license", cheapest verified commercial plan $12/mo; Retro Diffusion: "Pricing page lists a license".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
A pricing page names a commercial license. The terms quoted beside it may narrow that.
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | PixelLab | Retro Diffusion |
|---|---|---|
| Pricing | PixelLabverified Tier 1 (Pixel Apprentice) is $12/month with a limit of 2,000 generations a month. | Retro Diffusionverified The web app is pay-per-generation from a prepaid balance, with images starting at $0.03. The exact price is shown before you generate and failed generations are refunded. |
| Commercial use | PixelLabverified PixelLab's FAQ says generated images can be used commercially, with one ask: don't train new models on them. | Retro Diffusionverified The site FAQ says everything you generate is yours, for personal and commercial projects alike. The formal Terms page was not read (it does not load without JavaScript). |
| Ownership of outputs | PixelLabverified The terms say you own the copyrights to your creations and can use them commercially and non-commercially without asking permission. | Retro Diffusionverified The website FAQ says everything you generate is yours. This is FAQ wording, not the Terms text. |
| License caveat | PixelLabverified The terms bar training other models on outputs without PixelLab's permission, and use of PixelLab also binds you to the Open RAIL-M license terms. | Retro Diffusionverified The vendor warns that the Aseprite extension and the website use different models, so the one-time extension will not reproduce website results. |
| Steam disclosure | PixelLabverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Retro Diffusionverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | PixelLabverified PixelLab runs inside Aseprite through an extension and in its own Pixelorama-based editor. Engine import is not named. | Retro Diffusionverified The Low-Poly 3D model exports for Godot, Unity, Unreal, Blender, Blockbench or Minecraft, and every model, style, animation and editing tool is available over one HTTP API (plus a hosted MCP server). |