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3D and asset generation Rokoko Vision vs Uthana

Rokoko Vision vs Uthana: pricing, commercial use, and license

Can you ship a game made with Rokoko Vision or Uthana? By stored vendor quotes: Rokoko Vision: "Pricing page lists a license"; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Rokoko Vision

A pricing page names a commercial license. The terms quoted beside it may narrow that.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Rokoko Vision or Uthana commercially in a game?
Rokoko Vision: Rokoko's Create FAQ says all motion generated with text-to-motion and video-to-motion can be used commercially. The FAQ does not limit this to paid plans. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Rokoko Vision and Uthana cost?
Rokoko Vision: Starter is free forever and includes FBX export, 30 seconds of Vision AI video processing a month, and unlimited text-to-motion clips. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Rokoko Vision and Uthana generate?
Rokoko Vision: The Terms of Use (v2.0.1, effective 16 July 2026) say you retain all rights to your User Content, which they define to include animations you create, and Rokoko does not claim ownership. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Rokoko Vision versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactRokoko VisionUthana
PricingRokoko Visionverified

Starter is free forever and includes FBX export, 30 seconds of Vision AI video processing a month, and unlimited text-to-motion clips.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useRokoko Visionverified

Rokoko's Create FAQ says all motion generated with text-to-motion and video-to-motion can be used commercially. The FAQ does not limit this to paid plans.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsRokoko Visionverified

The Terms of Use (v2.0.1, effective 16 July 2026) say you retain all rights to your User Content, which they define to include animations you create, and Rokoko does not claim ownership.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatRokoko Visionverified

You grant Rokoko a perpetual, worldwide, royalty-free, sublicensable right to use the rights in your User Content, which the terms limit to providing the services and other rights set out in the terms.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureRokoko Visionverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportRokoko Visionverified

Free Starter exports FBX; paid plans add BVH and CSV. Studio has native plugins for Blender, Unreal Engine, Unity, Maya, Cinema 4D, MotionBuilder, Houdini, and iClone.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

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