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3D and asset generation Scenario vs Uthana

Scenario vs Uthana: pricing, commercial use, and license

Can you ship a game made with Scenario or Uthana? By stored vendor quotes: Scenario: "Paid plans, with caveats", cheapest verified commercial plan $15/mo; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Scenario

Paid-plan commercial use is on the record. Read the caveats before you ship.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Scenario or Uthana commercially in a game?
Scenario: All paid plans include a full commercial license: use, modify, and ship in games, sell, or deliver to clients without royalties. Free-plan outputs are for personal and evaluation use only. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Scenario and Uthana cost?
Scenario: Starter is $15/mo for 1,500 monthly credits. Pro is $45/mo for 5,000. Max is $75/mo for 10,000. Annual billing is described as 33% cheaper. A free allowance of 50 daily credits is also on the page. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Scenario and Uthana generate?
Scenario: Subject to section 4.5 and compliance with the terms, Scenario assigns right, title, and interest in Generated Assets to the user, including commercial exploitation, without extra fees beyond the plan. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Scenario versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactScenarioUthana
PricingScenarioverified

Starter is $15/mo for 1,500 monthly credits. Pro is $45/mo for 5,000. Max is $75/mo for 10,000. Annual billing is described as 33% cheaper. A free allowance of 50 daily credits is also on the page.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useScenarioverified

All paid plans include a full commercial license: use, modify, and ship in games, sell, or deliver to clients without royalties. Free-plan outputs are for personal and evaluation use only.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsScenarioverified

Subject to section 4.5 and compliance with the terms, Scenario assigns right, title, and interest in Generated Assets to the user, including commercial exploitation, without extra fees beyond the plan.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatScenarioverified

Scenario does not guarantee a generated asset is unique, original, or non-infringing, and makes no representation about copyrightability.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureScenarioverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportScenarioverified

Listed formats include PNG, JPEG, WebP, SVG, MP4, MOV, WebM, GIF, WAV, MP3, and 3D meshes GLB, OBJ, FBX, STL, VOX, with PBR textures Scenario says are ready to import into Unity, Unreal, or any standard pipeline. Godot is not named.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

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