Music and sound effects SFX Engine vs Udio
Can you ship a game made with SFX Engine or Udio? By stored vendor quotes: SFX Engine: "Paid plan only"; Udio: "Non-commercial only".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
A paid plan is the shipping path. Free-plan output is not cleared for commercial use.
The verified terms limit output to non-commercial use, with no paid-plan exception. Do not ship it in a commercial game.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | SFX Engine | Udio |
|---|---|---|
| Pricing | SFX Engineverified Starter is $10 a month for 500 credits. A sound effect costs 3 credits, so that is about 166 sounds a month. | Udioverified Free is $0 with 10 credits a day and 100 a month. Standard is $10/month ($8/month billed annually, $96/year) for 2,400 credits a month; Pro is $30/month ($24/month billed annually, $288/year) for 6,000 credits a month. |
| Commercial use | SFX Engineverified Everything you make on any paid plan is royalty-free, and the pricing FAQ names games among the allowed uses. | Udioverified The terms (last revised Nov 12, 2025) limit Output to personal, non-commercial purposes and bar downloading copies of your Output for any purpose. The terms do not carve out paid plans, so there is no verified path to ship Udio music in a game. |
| Ownership of outputs | SFX Engineverified The terms grant you a non-exclusive license to use the sounds after generation and download. They do not say you own the audio; SFX Engine keeps ownership of its AI technology. | Udioverified You agree that the Company and/or its licensors own all rights in the Services and the Output. |
| License caveat | SFX Engineverified The usage license is non-exclusive, non-transferable, and revocable, and is subject to the terms. | Udioverified Udio may use your Input Content and any Output to train its models. You may not download, distribute, or make Output available on any personal device or streaming / user-generated-content platform. |
| Steam disclosure | SFX Engineverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Udioverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | SFX Engineverified You download sound files and import them into your engine yourself; there is no engine plugin. An MCP connection lets coding agents (Claude Code, Cursor, ChatGPT) generate and save sounds into a project. | Udioverified The terms say you may not download copies of any Output, so there is no export path into a game engine. |