Meshy to Unity: plugin, import & license steps
In short
To get a Meshy model into Unity, download FBX and drag it into Assets with its texture files, or use Meshy's free Unity plugin, whose one-click bridge needs Pro or higher. The license matters as much as the import: free-plan output is CC BY 4.0, so you must credit Meshy, while paid customers own their output. Most "textures not showing" problems come from unlinked FBX textures or materials that don't match your render pipeline; both fixes are below, quoted from Meshy's and Unity's docs.
A Meshy model reaches Unity in two ways: Meshy's Unity plugin and bridge, or an FBX you drag in yourself. Either way, the plan you made it on decides whether you must credit Meshy, and most missing-texture problems come from how the materials import. These twelve steps quote Meshy's docs and Unity's manual for each part.
Not tested hands-on. We have not tested this workflow hands-on in a Unity project, and we have not judged model or texture quality. The steps are built from verbatim quotes we copied on 2026-10-30 from Meshy's pricing page, terms, help center, Unity and Blender plugin docs, and export guides, plus Unity's manual (FBX import, URP, HDRP, glTFast), Tripo's docs, and Steam's content survey docs. Our daily job re-checks that each quote is still on its page. Tripo's pages block our automated checker, so those quotes were read by hand on the fetch date.
2 tools · 97 Unity and vendor doc quotes plus ledger rows · updated 2026-10-30 · last checked 2026-10-30
Meshy: plans, license, and the Unity plugin
What you get on each Meshy plan when the destination is Unity. The name links to its commercial-use page.
Free Unity plugin (.unitypackage, Unity 2021.3+) with a DCC Bridge that sends FBX into Assets/MeshyImports; the bridge needs Pro or higher. Free output is CC BY 4.0 (credit Meshy); paid customers own their output.
- Cheapest paid
- Pro, 1,000 credits/month. Open the pricing row for the current price.
- Free tier
- 100 credits/month, CC BY 4.0 (commercial use with attribution); manual FBX download only
Quotes behind this (10)
Is Meshy free? Yes. The Free plan includes 100 credits per month, and you don't need a credit card. Paid plans (Pro, Premium, Ultra, Studio, and Enterprise) add more credits and features.
Meshy · Verified · fetched 2026-10-21 · docs.meshy.ai/en/webapp/pricingPro gets you 1,000 credits per month, 60% faster generation, API access, private asset ownership, and 10 concurrent tasks - making it one of the most affordable AI 3D tools available.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/pricingCC BY 4.0 license (commercial use with attribution)
Meshy · Verified · fetched 2026-10-15 · meshy.ai/pricingCustomers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useAs between Meshy and those Customers on a paid Meshy plan, and to the extent possible under applicable law, such customers on a paid Meshy plan own their Customer Output.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useDownload the plugin, a .unitypackage file, from the Meshy for Unity integration page
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionThe plugin needs Unity 2021.3 or later. Meshy tested it with Unity 6 ( 6000.0.45f1 ).
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionYes, free to download. A Meshy Pro account or above is required to use the DCC Bridge.
Verified · fetched 2026-10-30 · meshy.ai/integrations/unityMeshy sends the model as an FBX file. The plugin saves it in a new folder in Assets/MeshyImports , named after the model, and adds it to the open scene.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unity3D platform plugins Free — Pro Premium Ultra Studio
Verified · fetched 2026-10-27 · meshy.ai/pricing
Alternative with a Unity bridge
Another 3D generator in our ledger with a documented Unity bridge. The name links to its commercial-use page.
Tripo3D Unity Bridge, downloaded as a ZIP from Tripo Studio; Unity 2021.3 LTS or newer, and transfer works in Editor mode only. Its docs list Windows and Mac, while its bridge table lists Unity as Windows only. Free models are public and non-commercial, and the bridge isn't on Free.
- Cheapest paid
- Pro, $20/month billed annually
- Free tier
- 200 credits/month, non-commercial; no DCC Bridge
Quotes behind this (12)
Free Best for Explorers $0 $ 0 .00 / Month Included Credits 200 Monthly Credits ≈ 13 Models
Tripo · Verified · fetched 2026-10-16 · tripo3d.ai/pricingPro Best for Creators $20.00 $ 20 .00 / Month billed annually as: $240.00 / year Get Pro Credits 3000 Monthly Credits ≈ 200 Models ($0.16 Per Model)
Tripo · Verified · fetched 2026-10-16 · tripo3d.ai/pricingStandard Queue Public Models · Non-Commercial Use
Tripo · Verified · fetched 2026-10-16 · tripo3d.ai/pricingHigh Queue Priority Private Models · Commercial Use
Tripo · Verified · fetched 2026-10-16 · tripo3d.ai/pricingDCC Bridge Blender, 3ds Max, Unity, Unreal, Maya, Cocos, Godot, ZBrush
Tripo · Verified · fetched 2026-10-16 · tripo3d.ai/pricingGo to Tripo Studio and download the Tripo3D Unity Bridge ZIP file.
Verified · fetched 2026-10-28 · tripo3d.ai/product-doc/export-and-integration/dcc-tutorialOS: Windows, Mac Unity: 2021.3 LTS or newer (recommended 2022.3 LTS+ or Unity6 LTS+)
Verified · fetched 2026-10-28 · tripo3d.ai/product-doc/export-and-integration/dcc-tutorialCurrently, model transfer is only supported in Unity Editor mode.
Verified · fetched 2026-10-28 · tripo3d.ai/product-doc/export-and-integration/dcc-tutorialDCC Bridges Software Platform Blender Win / Mac Unity Win Unreal Engine 5.4+ Win Maya 2022+ Win 3ds Max Win Cinema 4D Win / Mac ZBrush Win / Mac Godot 4.6+ Win / Mac Cocos 3.8.5+ Win / Mac Roblox Studio Win / Mac SketchUp Win / Mac
Verified · fetched 2026-10-28 · tripo3d.ai/product-doc/export-and-integration/export-dccDCC Bridge is included with the Pro, Max and Team plans. The Free plan does not include it.
Verified · fetched 2026-10-28 · tripo3d.ai/integrations/blenderFBX for rigged characters — only FBX reliably preserves skeleton hierarchy, weights, and animation
Verified · fetched 2026-10-28 · tripo3d.ai/product-doc/export-and-integration/export-dccChoose the skeleton preset: ActorCore Mixamo UE5 Mannequin VRM 1.0 Humanoid Unity Humanoid Compatible
Verified · fetched 2026-10-28 · tripo3d.ai/product-doc/module-post-processing/rigging-animation
Can you ship it? is the label from each tool's commercial-use page, computed from its stored vendor quotes. Prices are copied from vendor pricing pages on the fetch date shown under each quote. Tripo is listed as the alternative because it is the other 3D generator in our ledger with a documented Unity bridge.
Step by step: Meshy model into Unity
Twelve steps from plan choice to release, each quoted from Meshy's or Unity's docs. Steps 5 and 6 need Pro; step 7 is the free-plan route.
Step 1. Decide the plan before you generate
Meshy's pricing table lists Free output as CC BY 4.0 and Pro output as "Private & Customer owned". Its terms say Meshy owns free-plan output and licenses it under CC BY 4.0, while paid customers own theirs. CC BY 4.0 allows commercial use, but you must credit Meshy; the help center suggests the line "Model created with Meshy – CC BY 4.0 License". The Unity plugin's DCC Bridge also needs Pro or higher. So if you want one-click import, or no credit line, make the model on Pro.
Quotes behind this (8)
CC BY 4.0 license (commercial use with attribution)
Meshy · Verified · fetched 2026-10-15 · meshy.ai/pricingCustomers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useAs between Meshy and those Customers on a paid Meshy plan, and to the extent possible under applicable law, such customers on a paid Meshy plan own their Customer Output.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useIf you are on a free plan, we grant you a CC BY 4.0 license instead. We kindly ask that you credit Meshy for the tool's use in the description of your project. Here is an example attribution format you may use: "Model created with Meshy – CC BY 4.0 License
Meshy · Verified · fetched 2026-10-15 · help.meshy.ai/en/articles/9992001-can-i-use-meshy-assets-commercially-Asset license Free CC BY 4.0 Pro Private & Customer owned
Verified · fetched 2026-10-27 · meshy.ai/pricingMeshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License
Verified · fetched 2026-10-27 · meshy.ai/terms-of-useModel created with Meshy – CC BY 4.0 License
Verified · fetched 2026-10-27 · help.meshy.ai/en/articles/9992001-can-i-use-meshy-assets-commercially-To send models with the bridge, you need a Pro plan or higher.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introduction
Step 2. Remesh to your polygon budget
Meshy's game-assets guide says to remesh a character to your polygon budget, for example 5,000 for mobile or 20,000 for PC. The remesh tool lets you pick Quad or Triangle topology. On the free plan only the 10K target is available; the other targets need a paid plan.
Quotes behind this (3)
Remesh the character to your polygon budget, for example 5,000 for mobile or 20,000 for PC.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/use-cases/game-assetsselect Quad or Triangle
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/3d-model/remeshOn a free plan, only 10K is available, and the other targets need a paid plan.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/3d-model/remesh
Step 3. Generate PBR maps
Turn on Generate PBR Maps when you texture. Meshy says PBR maps add metallic, roughness, and normal maps to the base color. Without them you get base color only, and step 9 has less to wire up.
Quotes behind this (2)
Turn on Generate PBR Maps , and generate the texture.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/use-cases/game-assetsPBR maps add metallic, roughness, and normal maps to the base color.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/use-cases/game-assets
Step 4. Rig it in Meshy if it is a character
Meshy's rigger handles humanoid and four-legged characters, for use in engines such as Unity. A model with more than 300,000 faces must be remeshed first. Download the rigged model as FBX or GLB; for a humanoid, the skeleton template defaults to Mixamo. Smart Rig results download as GLB only, and the Unity bridge can't send them. A few animation motions work on every plan; the rest need a paid plan.
Quotes behind this (6)
Add a skeleton to a humanoid or four-legged character so you can animate it in Meshy or in engines such as Unity and Unreal.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/3d-model/riggingA generated model with more than 300,000 faces must be remeshed before you can rig it.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/3d-model/riggingDownload the rigged model as FBX or GLB. For a humanoid, Download Settings also lets you choose a skeleton template, such as Mixamo, which is the default.
Verified · fetched 2026-10-29 · docs.meshy.ai/en/webapp/guides/3d-model/riggingSmart Rig models can't use the animation library and download as GLB only.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/3d-model/riggingexcept a Smart Rig result or an Ultra 4K model
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityA few motions are available on every plan, and the rest need a paid plan.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/animate
Step 5. Install the Meshy for Unity plugin (Pro or higher)
Download the plugin, a .unitypackage file, from Meshy's Unity integration page. It is free to download, but sending models needs Pro or higher. The docs say it needs Unity 2021.3 or later and was tested with Unity 6 (6000.0.45f1). In the Project window, right-click Assets and click Import Package > Custom Package. When the import finishes, a Meshy menu appears in the menu bar. No second login is needed: you stay signed in to the Meshy web app in your browser.
Quotes behind this (7)
Download the plugin, a .unitypackage file, from the Meshy for Unity integration page
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionYes, free to download. A Meshy Pro account or above is required to use the DCC Bridge.
Verified · fetched 2026-10-30 · meshy.ai/integrations/unityThe plugin needs Unity 2021.3 or later. Meshy tested it with Unity 6 ( 6000.0.45f1 ).
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionUnity 6 (tested on 6000.0.45f1)
Verified · fetched 2026-10-30 · meshy.ai/integrations/unityIn the Unity Project window, right-click Assets , and then click Import Package > Custom Package .
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionWhen the import finishes, a Meshy menu appears in the Unity menu bar.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionLog in to the Meshy web app in your browser and models transfer automatically
Verified · fetched 2026-10-30 · meshy.ai/integrations/unity
Step 6. Send the model with the bridge
In Unity, click Meshy > Bridge and keep that window open. Stand on Ground is on by default and puts each model on the Y=0 plane; clear it if you don't want that. In the Meshy web app, open the model and use DCC Bridge > Send to Unity. Meshy sends an FBX, and the plugin saves it in a new folder under Assets/MeshyImports and adds it to the open scene. A rigged character with an animation arrives as an FBX in a ZIP at 30 frames per second, and the plugin imports the character and its clip. Smart Rig results and Ultra 4K models can't be sent, and DCC Bridge isn't available on mobile.
Quotes behind this (8)
In the Unity menu bar, click Meshy > Bridge .
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityKeep the Meshy Bridge window open while you send models.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityOptional: Clear Stand on Ground if you don't want the plugin to place each imported model on the Y=0 plane. It's selected by default.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityMeshy sends the model as an FBX file. The plugin saves it in a new folder in Assets/MeshyImports , named after the model, and adds it to the open scene.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityMeshy sends the rigged character with the selected animation at 30 frames per second, as an FBX file in a ZIP file.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/animated-modelsThe plugin imports the character and its animation clip into a new folder in Assets/MeshyImports
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/animated-modelsexcept a Smart Rig result or an Ultra 4K model
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityDCC Bridge isn't available on mobile.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unity
Step 7. No Pro plan? Download FBX and drag it in
Meshy's export guide recommends FBX for Unity: "Best native Unity support, and it keeps your rig". Unity uses FBX as its internal import chain. FBX textures come as separate files that you must keep together, so copy the FBX and its texture files into Assets in one go. GLB embeds the textures, but Unity's own list of standard formats doesn't include it; you need Unity's glTFast package (see the format section). Don't download .blend for Unity: Unity can't import it unless Blender is installed on the same computer.
Quotes behind this (6)
For Text to 3D and Image to 3D, we support downloading models in .fbx , .obj , .usdz , .glb , .stl , and .blend formats.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/pricingImport into Unity FBX Best native Unity support, and it keeps your rig
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsUnity uses the .fbx file format as its internal importing chain.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/3D-formats.htmlGLB embeds textures in one file, while FBX and OBJ use separate texture files that you must keep together.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsUnity can read the following standard 3D file formats: .fbx .dae (Collada) .dxf .obj.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/3D-formats.htmlAssets saved as .ma , .mb , .max , .c4d , or .blend files fail to import unless you have the corresponding 3D modeling software installed on your computer.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/3D-formats.html
Step 8. Extract or relink the materials
Select the model in Unity and open the Materials tab of the import settings. If the model has textures, the Extract Textures button pulls them into your project, and Extract Materials gives you editable material assets. Changes to the original asset don't affect extracted materials afterwards. Unity looks for textures near the model file first; the importer setting that searches the whole project helps when they are elsewhere. If no material is assigned, Unity uses its plain diffuse material, which is one way a model ends up white.
Quotes behind this (5)
If your model has textures, you can also extract them into your project using the Extract Textures button.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Materials.htmlClick the Extract Materials and Extract textures buttons to extract all materials and textures that are embedded in your imported asset.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Materials.htmlNew imports or changes to the original asset do not affect extracted materials.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Materials.htmlWhen enabled, the importer searches the entire project for textures if they are not found near the model file.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Materials.htmlWhen Unity imports a model without any material assigned, it uses the Unity diffuse material.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Materials.html
Step 9. Fix the materials for your render pipeline
URP: if materials show the magenta shader error, select them and use Edit > Rendering > Materials > Convert Selected Materials to URP, or run Window > Rendering > Render Pipeline Converter. Unity says the conversion is irreversible, so back up first, and it doesn't handle custom shaders. URP's Lit shader reads smoothness (0 is rough, 1 is glass-sharp), by default from the alpha channel of the Metallic Map. HDRP packs metallic, ambient occlusion, detail mask, and smoothness into one mask map (R, G, B, A), imported with sRGB off. Meshy's PBR set is metallic, roughness, and normal, so roughness has to become smoothness before it goes in; that conversion is our reading of the two docs, not a step either vendor documents. Set the normal map's Texture Type to Normal map, and use Flip Green Channel if it was authored for a different convention.
Quotes behind this (12)
To convert only selected materials, select materials that display the magenta shader error , and select Edit > Rendering > Materials > Convert Selected Materials to URP .
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/features/rp-converterSelect Window > Rendering > Render Pipeline Converter .
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/features/rp-converterThe conversion process makes irreversible changes to the project. Back up your project before the conversion.
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/features/rp-converterThis converter doesn't support materials with custom shaders.
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/features/rp-converterThe range is 0 to 1, where 0 provides a wide, rough highlight, and 1 provides a small, sharp highlight like glass.
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlMetallic Alpha : Uses the alpha channel from the Metallic Map texture. This is the default option.
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/lit-shader.htmlHDRP uses the mask map to store the metallic map, ambient occlusion map, detail mask, and smoothness map for the material.
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@1Red Metallic Green Ambient Occlusion Blue Detail mask Alpha Smoothness
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@1make sure you disable sRGB (Color Texture) and you set Texture Type to Default
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@1PBR maps add metallic, roughness, and normal maps to the base color.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/use-cases/game-assetstexture type formats the texture asset so it's suitable for real-time normal mapping.
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/texture-type-normal-map.hThis can be useful if the normal map uses a different convention to what Unity expects.
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/texture-type-normal-map.h
Step 10. Check the scale
Unity's physics expects 1 meter in the game world to be 1 unit in the imported file. The Model tab's Scale Factor rescales an import whose source scale doesn't fit, and Convert Units converts the file's units to Unity's. On a paid Meshy plan, the Resize download setting lets you set a real-world height and put the origin at the bottom or center before export.
Quotes behind this (5)
Unity's physics system expects 1 m in the game world to be 1 unit in the imported file.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Model.htmlApplies a global scale on the imported model whenever the source file scale doesn't fit the intended scale in your project.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Model.htmlConverts the model scaling defined in the model file to Unity's scale.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Model.htmlResize needs a paid plan.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/platform/export-formatsunder Origin , select Bottom or Center .
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formats
Step 11. Set the rig type for characters
In the Rig tab, use Humanoid for a two-legged, two-armed character with a head, and Generic for a quadruped or anything else. Humanoid maps each bone to a Humanoid Avatar so animations play properly; Unity says results are better with the optional bones matched and the model in a T-pose.
Quotes behind this (4)
Use the Humanoid Animation System if your rig is humanoid (it has two legs, two arms and a head).
Verified · fetched 2026-10-29 · docs.unity3d.com/Manual/FBXImporter-Rig.htmlUse the Generic Animation System if your rig is non-humanoid (quadruped or any entity to be animated).
Verified · fetched 2026-10-29 · docs.unity3d.com/Manual/FBXImporter-Rig.htmlIt does this by mapping each bone in the file to a Humanoid Avatar so that it can play the Animation properly.
Verified · fetched 2026-10-29 · docs.unity3d.com/Manual/ConfiguringtheAvatar.htmlHowever, for better results, you also need to match the optional bones and set the model in a proper T-pose
Verified · fetched 2026-10-29 · docs.unity3d.com/Manual/ConfiguringtheAvatar.html
Step 12. Before you ship: credit line, AI markers, Steam
If any model came from the free plan, put the CC BY 4.0 credit in your project description or credits. Meshy's terms say output may carry machine-readable AI metadata or watermarks, and that you agree not to remove or tamper with them. On Steam, a model that ships in your game counts as Pre-Generated AI content in the Content Survey.
Quotes behind this (6)
If you are on a free plan, we grant you a CC BY 4.0 license instead. We kindly ask that you credit Meshy for the tool's use in the description of your project. Here is an example attribution format you may use: "Model created with Meshy – CC BY 4.0 License
Meshy · Verified · fetched 2026-10-15 · help.meshy.ai/en/articles/9992001-can-i-use-meshy-assets-commercially-Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.
Meshy · Verified · fetched 2026-10-15 · partner.steamgames.com/doc/gettingstarted/contentsurveyModel created with Meshy – CC BY 4.0 License
Verified · fetched 2026-10-27 · help.meshy.ai/en/articles/9992001-can-i-use-meshy-assets-commercially-The Service may include machine-readable metadata, digital watermarks, or other identifiers in Customer Output to identify that the Customer Output was generated by AI.
Verified · fetched 2026-10-27 · meshy.ai/terms-of-useYou agree not to remove, alter, disable, or otherwise tamper with such identifiers.
Verified · fetched 2026-10-27 · meshy.ai/terms-of-usePre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.
Verified · fetched 2026-10-29 · partner.steamgames.com/doc/gettingstarted/contentsurvey
What breaks, and the documented fix
The problems Meshy's and Unity's docs call out, including "Meshy textures not showing in Unity".
Textures missing or model white
Meshy's own export FAQ: a white model after import usually means the textures weren't linked. Reassign the texture maps in the engine, or export GLB, which embeds them. With FBX, keep the separate texture files next to the model, then use Extract Textures or relink in the Materials tab.
Quotes behind this (4)
Why does my model appear white (no textures) after import? The textures probably weren't linked.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/platform/export-formatsReassign the texture maps in your engine, or export GLB, which embeds them.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsGLB embeds textures in one file, while FBX and OBJ use separate texture files that you must keep together.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsIf your model has textures, you can also extract them into your project using the Extract Textures button.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Materials.html
Materials are magenta or pink
That is the shader error you get when materials don't match the project's render pipeline. Convert them to URP with the Render Pipeline Converter or Convert Selected Materials to URP. Custom shaders aren't converted.
Quotes behind this (2)
To convert only selected materials, select materials that display the magenta shader error , and select Edit > Rendering > Materials > Convert Selected Materials to URP .
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/features/rp-converterThis converter doesn't support materials with custom shaders.
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/features/rp-converter
Send to Unity fails
Meshy lists the causes: Unity isn't open, the Meshy Bridge window is closed or not running, another app is using port 5326, or the browser is blocking access to your local network. If the browser asks for local network access, allow it for Meshy. On Free and Starter plans, Send to Unity opens the upgrade options instead.
Quotes behind this (3)
another app uses port 5326 , or your browser blocks access to your local network.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityIf your browser asks for local network access, allow it for Meshy.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityOn the Free and Starter plans, clicking Send to Unity opens the upgrade options.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unity
Send to Unity is missing for some models
The bridge can't send Smart Rig results or Ultra 4K models. Download those instead (Smart Rig downloads as GLB only, so it also needs glTFast in Unity).
Quotes behind this (3)
except a Smart Rig result or an Ultra 4K model
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unitySmart Rig models can't use the animation library and download as GLB only.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/3d-model/riggingUnity glTFast will register itself as the default importer for the .gltf and .glb extensions.
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.0/manual/ImportEdi
A .blend download won't import
Unity imports .blend only if Blender is installed on the same computer. Use FBX instead.
Quotes behind this (2)
Assets saved as .ma , .mb , .max , .c4d , or .blend files fail to import unless you have the corresponding 3D modeling software installed on your computer.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/3D-formats.htmlImport into Unity FBX Best native Unity support, and it keeps your rig
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formats
FBX or GLB for Unity?
Which Meshy export to pick, and what Unity needs for each.
FBX: the default for Unity
Meshy exports eight formats: GLB, FBX, OBJ, USDZ, STL, BLEND, 3MF, and DXF. Animated models download as FBX, GLB, or USDZ. For Unity, Meshy's guides say FBX, and the bridge sends FBX too.
Quotes behind this (6)
For Text to 3D and Image to 3D, we support downloading models in .fbx , .obj , .usdz , .glb , .stl , and .blend formats.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/pricingMeshy exports eight formats: GLB, FBX, OBJ, USDZ, STL, BLEND, 3MF, and DXF.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/platform/export-formatsAnimated models download as FBX, GLB, or USDZ.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsImport into Unity FBX Best native Unity support, and it keeps your rig
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsExport FBX for Unity and Unreal, or GLB for the web and Three.js.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/use-cases/game-assetsMeshy sends the model as an FBX file. The plugin saves it in a new folder in Assets/MeshyImports , named after the model, and adds it to the open scene.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unity
GLB: embedded textures, via glTFast
GLB keeps textures inside one file. To import it, add Unity's glTFast package (Package Manager > Add package by name > com.unity.cloud.gltfast, Unity 2020.1 or later). glTFast registers itself as the default importer for .gltf and .glb, imports them as prefabs, and works with URP, HDRP, and the Built-In pipeline.
Quotes behind this (6)
GLB embeds textures in one file, while FBX and OBJ use separate texture files that you must keep together.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsIn the Name field, enter com.unity.cloud.gltfast .
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.0/manual/installatA Unity version of 2020.1 or later.
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.0/manual/installatUnity glTFast will register itself as the default importer for the .gltf and .glb extensions.
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.0/manual/ImportEdiUnity glTFast will import them to native Unity prefabs and add them to the asset database.
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.0/manual/ImportEdiIt works with Universal, High Definition and the Built-In Render Pipelines on all platforms.
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.0/manual/index.htm
Meshy to Blender plugin
If you clean up models in Blender before Unity, Meshy has a Blender bridge too.
Install
Download the plugin as a .zip from Meshy's Blender integration page and don't unzip it. It needs Blender 4.2 or later; Meshy says it tested 4.2.6, 5.0.1, 5.1.0, and 5.2.0. In Blender's Add-ons preferences, click Install from Disk, then press N in the 3D viewport to open the sidebar. The plugin doesn't need an API key or a sign-in. Like the Unity bridge, sending models needs Pro or higher.
Quotes behind this (7)
Download the plugin, a .zip file, from the Meshy for Blender integration page . Don't unzip it.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionYou need Blender 4.2 or later.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionMeshy tested the plugin with Blender 4.2.6, 5.0.1, 5.1.0, and 5.2.0.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionClick Install from Disk .
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionIn the 3D viewport, press N to open the sidebar.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionThe plugin doesn't need an API key or a sign-in.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionTo send models with the bridge, you need a Pro plan or higher.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introduction
How the Blender bridge behaves
The plugin listens for Meshy on port 5324, and you start the bridge each time you open Blender. Meshy sends a GLB, which the plugin imports with Blender's glTF importer, merging duplicate vertices. Animated models arrive with the armature, mesh, and animation. Two gotchas from the docs: a plain gray model just means the viewport is in Solid shading, and pressing Esc stops the bridge while the button still shows Bridge ON.
Quotes behind this (7)
the plugin waits for models from Meshy on port 5324
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blenderStart the bridge each time you open Blender.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blenderMeshy sends the model as a GLB file, and the plugin imports it into the open scene.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blenderThe plugin imports the model with the Blender glTF importer, and merges duplicate vertices.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blenderThe plugin imports the armature, the mesh, and the animation into the open scene.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/animated-modelsIf the imported model looks plain gray, the viewport is in Solid shading, which doesn't show textures. The import still worked.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blenderPressing Esc in Blender stops the bridge, and the button keeps showing Bridge ON .
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blender
Editorial opinion
Our pick: which Meshy route into Unity
- Pick Meshy Pro + Unity plugin You import Meshy models into Unity often, want one-click Send to Unity, and want to own the output with no credit line.
- Pick Meshy Free + FBX download You're fine crediting Meshy under CC BY 4.0 and can drag an FBX and its textures into Assets yourself.
- Pick GLB + glTFast You keep losing FBX texture links and would rather have textures embedded in one file.
- Pick Tripo Pro + Tripo Unity Bridge You already generate on Tripo; its Free plan is non-commercial, so ship from Pro.
These picks are our editorial opinion, based on the quoted plans, docs, and terms above. We have not tested the Meshy or Tripo Unity plugins hands-on (untested), and we don't rank model quality.
FAQ
- Does Meshy have a Unity plugin?
- Yes. Meshy for Unity is a .unitypackage you import with Import Package > Custom Package; it needs Unity 2021.3 or later and adds a Meshy > Bridge menu. Its bridge receives models sent from the Meshy web app as FBX.
Sources (5)
Download the plugin, a .unitypackage file, from the Meshy for Unity integration page
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionIn the Unity Project window, right-click Assets , and then click Import Package > Custom Package .
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionThe plugin needs Unity 2021.3 or later. Meshy tested it with Unity 6 ( 6000.0.45f1 ).
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introductionIn the Unity menu bar, click Meshy > Bridge .
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityMeshy sends the model as an FBX file. The plugin saves it in a new folder in Assets/MeshyImports , named after the model, and adds it to the open scene.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unity
- Is the Meshy Unity plugin free?
- The download is free, but Meshy says the DCC Bridge needs a Pro account or higher. On Free and Starter, Send to Unity opens the upgrade options. Without Pro, download FBX and import it by hand.
Sources (3)
Yes, free to download. A Meshy Pro account or above is required to use the DCC Bridge.
Verified · fetched 2026-10-30 · meshy.ai/integrations/unityOn the Free and Starter plans, clicking Send to Unity opens the upgrade options.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unityImport into Unity FBX Best native Unity support, and it keeps your rig
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formats
- Why are my Meshy textures not showing in Unity?
- Meshy's FAQ says a white model usually means the textures weren't linked; FBX keeps textures as separate files that must stay with the model. Relink them or use Extract Textures in the Materials tab, or export GLB, which embeds them. If materials are magenta instead, convert them to your render pipeline.
Sources (5)
Why does my model appear white (no textures) after import? The textures probably weren't linked.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/platform/export-formatsGLB embeds textures in one file, while FBX and OBJ use separate texture files that you must keep together.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsIf your model has textures, you can also extract them into your project using the Extract Textures button.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Materials.htmlReassign the texture maps in your engine, or export GLB, which embeds them.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsTo convert only selected materials, select materials that display the magenta shader error , and select Edit > Rendering > Materials > Convert Selected Materials to URP .
Verified · fetched 2026-10-30 · docs.unity3d.com/6000.0/Documentation/Manual/urp/features/rp-converter
- Should I export FBX or GLB from Meshy for Unity?
- FBX. Meshy calls it the best native Unity support and says it keeps your rig, and Unity imports FBX natively. GLB needs Unity's glTFast package.
Sources (3)
Import into Unity FBX Best native Unity support, and it keeps your rig
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/guides/platform/export-formatsUnity uses the .fbx file format as its internal importing chain.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/3D-formats.htmlUnity glTFast will register itself as the default importer for the .gltf and .glb extensions.
Verified · fetched 2026-10-30 · docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.0/manual/ImportEdi
- Can I use free Meshy models in a commercial Unity game?
- Yes, with credit. Free-plan output is licensed under CC BY 4.0, which allows commercial use with attribution. On a paid plan you own the output. Meshy's integration page says plugin assets follow your active plan's commercial terms.
Sources (4)
Customers using Meshy's Services under the free plan, acknowledge and agree that Meshy owns all right, title, and interest, including all intellectual property rights, in and to the Customer Output and makes such rights available to free plan customers under the Creative Commons Attribution 4.0 International License (the " CC BY 4.0 License "), as long as the free plan customer provides appropriate credit to Meshy.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useAs between Meshy and those Customers on a paid Meshy plan, and to the extent possible under applicable law, such customers on a paid Meshy plan own their Customer Output.
Meshy · Verified · fetched 2026-10-15 · meshy.ai/terms-of-useYes, subject to the commercial use terms of your active Meshy plan.
Verified · fetched 2026-10-30 · meshy.ai/integrations/unityModel created with Meshy – CC BY 4.0 License
Verified · fetched 2026-10-27 · help.meshy.ai/en/articles/9992001-can-i-use-meshy-assets-commercially-
- Does the Meshy bridge send animations to Unity?
- Yes. A rigged character with a selected animation arrives as an FBX in a ZIP at 30 frames per second, and the plugin imports the character and its animation clip. Smart Rig results can't be sent.
Sources (3)
Meshy sends the rigged character with the selected animation at 30 frames per second, as an FBX file in a ZIP file.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/animated-modelsThe plugin imports the character and its animation clip into a new folder in Assets/MeshyImports
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/animated-modelsexcept a Smart Rig result or an Ultra 4K model
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/bridge-to-unity
- Is there a Meshy Blender plugin?
- Yes. It installs from a .zip in Blender 4.2 or later, needs no API key, and receives models as GLB on port 5324. Sending needs Pro or higher.
Sources (6)
Download the plugin, a .zip file, from the Meshy for Blender integration page . Don't unzip it.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionYou need Blender 4.2 or later.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionThe plugin doesn't need an API key or a sign-in.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/introductionMeshy sends the model as a GLB file, and the plugin imports it into the open scene.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blenderthe plugin waits for models from Meshy on port 5324
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/blender/bridge-to-blenderTo send models with the bridge, you need a Pro plan or higher.
Verified · fetched 2026-10-30 · docs.meshy.ai/en/webapp/plugins/unity/introduction
- What scale do Meshy models import at in Unity?
- We haven't measured it. Unity expects 1 meter to be 1 unit, and the Model tab's Scale Factor and Convert Units fix a mismatch. On paid plans, Meshy's Resize setting sets a real-world height before export.
Sources (4)
Unity's physics system expects 1 m in the game world to be 1 unit in the imported file.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Model.htmlApplies a global scale on the imported model whenever the source file scale doesn't fit the intended scale in your project.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Model.htmlConverts the model scaling defined in the model file to Unity's scale.
Verified · fetched 2026-10-30 · docs.unity3d.com/Manual/FBXImporter-Model.htmlResize needs a paid plan.
Verified · fetched 2026-10-27 · docs.meshy.ai/en/webapp/guides/platform/export-formats
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