Can you ship a game made with Anything World? A vendor page states commercial use. The terms quoted beside it may narrow that. While you keep paying and comply with the terms, you get a royalty-free, worldwide, non-exclusive licence to copy, use and modify the Anything World Assets for any purpose.
The commercial-use, ownership, license caveat, and Steam disclosure rows for Anything World. The summary below is generated from verified rows only. It is not legal advice.
Can I ship it?
Summary, not a quote
A vendor page states commercial use. The terms quoted beside it may narrow that.
The terms say all IP rights in what you create in combination with Anything World Assets belong to you.
If you distribute, display, modify or build on your creations, they must reasonably attribute Anything World, for example "Animated by Anything World".
IP in the static models on the platform belongs to their creators; you must follow those licences, including any attribution requirements, before putting them in a game.
Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.
Sourced rows
You own your creations
Ownership of outputsVerified
The terms say all IP rights in what you create in combination with Anything World Assets belong to you.
all intellectual property rights in anything you create in combination with the Anything World Assets through our platform (Your Creations) will belong to you.
While you keep paying and comply with the terms, you get a royalty-free, worldwide, non-exclusive licence to copy, use and modify the Anything World Assets for any purpose.
we grant you a royalty-free , worldwide, non-exclusive and non-transferable licence to access and use our platform and to copy, use and modify the Anything World Assets for any purpose.
If you distribute, display, modify or build on your creations, they must reasonably attribute Anything World, for example "Animated by Anything World".
you must ensure that Your Creations reasonably attribute Anything World (for example by including the attribution ‘Animated by Anything World’)
IP in the static models on the platform belongs to their creators; you must follow those licences, including any attribution requirements, before putting them in a game.
All intellectual property rights in the static models made available through our platform belong to their creators.
Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.
Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.