Skip to content
RespawnStack

3D and asset generation Zetta 3D

Can I use Zetta 3D commercially in a game?

Can you ship a game made with Zetta 3D? A pricing page names a commercial license. The terms quoted beside it may narrow that. The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.

The commercial-use, ownership, license caveat, and Steam disclosure rows for Zetta 3D. The summary below is generated from verified rows only. It is not legal advice.

Can I ship it?

Summary, not a quote

A pricing page names a commercial license. The terms quoted beside it may narrow that.

  • The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.
  • You keep ownership of your prompts, images and files, but you license them to Zetta to run the service and to train, fine-tune and evaluate its models. The terms say you can object to training in the Privacy Policy.
  • The pricing page says models made on the free plan are public; paid plans are private by default.
  • Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Sourced rows

Commercial use on every plan

Commercial useVerified

The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.

Subject to paying for it and following these terms, the assets Zetta 3D generates for you are yours to use, including commercially, on every plan.

Fetched 2026-10-31 · last check 2026-10-31 · Source

No copyright claim made for you

Ownership of outputsVerified

The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.

Whether AI-generated work attracts copyright — and who would hold it — differs between jurisdictions and is still moving. We are not making a claim about that on your behalf.

Fetched 2026-10-31 · last check 2026-10-31 · Source

Uploads licensed for model training

License caveatVerified

You keep ownership of your prompts, images and files, but you license them to Zetta to run the service and to train, fine-tune and evaluate its models. The terms say you can object to training in the Privacy Policy.

and to train, fine-tune and evaluate the models behind it. That last purpose is described in the Privacy Policy, and you can object to it there.

Fetched 2026-10-31 · last check 2026-10-31 · Source

Free-plan models are public

License caveatVerified

The pricing page says models made on the free plan are public; paid plans are private by default.

Models made on the free plan are public.

Fetched 2026-10-31 · last check 2026-10-31 · Source

Steam AI disclosure

Steam disclosureVerified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Pre-Generated: Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development.

Fetched 2026-10-31 · last check 2026-10-31 · Source

Commercial use of alternatives