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Hyper3D Rodin vs Meshy: pricing, commercial use, and license

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Hyper3D Rodin

Paid-plan commercial use is on the record. Read the caveats before you ship.

Meshy

Commercial terms are only partly verified. This is not a yes.

Hyper3D Rodin versus Meshy on pricing, commercial use, ownership, license, Steam disclosure, and export
FactHyper3D RodinMeshy
Pricingverified

Direct credits are listed at $1.5 per credit on the free/start card.

verified

The Free plan includes 100 credits per month and does not require a credit card. Paid plans named on the docs page are Pro, Studio, and Enterprise.

Commercial useverified

The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared.

verified

Free-plan customers do not get an assignment of the model. Meshy says it owns Customer Output and makes it available under CC BY 4.0 if they credit Meshy. CC BY 4.0 allows commercial use, but attribution is required.

Ownership of outputsunverified

Unverified.

verified

Customers on a paid Meshy plan are told they own their Customer Output, to the extent possible under applicable law.

License caveatverified

Hyper3D says it can support commercial workflows depending on plan and license, and names games among the paid and enterprise use cases.

verified

Meshy does not guarantee that a generated model is unique or that it will not resemble existing models or other users' assets.

Steam disclosureverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

verified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportverified

The generator UI lists support for .obj, .fbx, and .glb. Unity, Unreal, and Godot are not named on that line.

verified

Text to 3D and Image to 3D downloads are listed as .fbx, .obj, .usdz, .glb, .stl, and .blend. The pricing page also shows the words Unity Plugin and Blender Plugin in its integrations list. Godot is not named.