3D and asset generation Kaedim vs Zetta 3D
Kaedim vs Zetta 3D: pricing, commercial use, and license
Can you ship a game made with Kaedim or Zetta 3D? By stored vendor quotes: Kaedim: "Paid plans, with caveats"; Zetta 3D: "Pricing page lists a license".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Kaedim
Paid-plan commercial use is on the record. Read the caveats before you ship.
Zetta 3D
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Quick answers
- Can I use Kaedim or Zetta 3D commercially in a game?
- Kaedim: Kaedim says custom assets created for your projects are yours to use, with full ownership and commercial rights. Zetta 3D: The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.
- How much do Kaedim and Zetta 3D cost?
- Kaedim: not verified yet (no vendor quote on file). Zetta 3D: The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public.
- Who owns what Kaedim and Zetta 3D generate?
- Kaedim: The same passage says your IP is not used to train shared models, and that concepts, references, and outputs are isolated per project. Zetta 3D: The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Kaedim | Zetta 3D |
|---|---|---|
| Pricing | Kaedimunverified Unverified. | Zetta 3Dverified The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public. |
| Commercial use | Kaedimverified Kaedim says custom assets created for your projects are yours to use, with full ownership and commercial rights. | Zetta 3Dverified The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry. |
| Ownership of outputs | Kaedimverified The same passage says your IP is not used to train shared models, and that concepts, references, and outputs are isolated per project. | Zetta 3Dverified The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive. |
| License caveat | Kaedimverified Source material and 3D outputs are removed on request, with deletion logs available on demand. That is a retention claim, not a copyright indemnity. | Zetta 3Dverified You keep ownership of your prompts, images and files, but you license them to Zetta to run the service and to train, fine-tune and evaluate its models. The terms say you can object to training in the Privacy Policy. |
| Steam disclosure | Kaedimverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Zetta 3Dverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Kaedimunverified Unverified. | Zetta 3Dverified Any model in your library can be saved as GLB, FBX, OBJ or STL on every plan, with no credits. |
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