Voice and text-to-speech Kokoro-82M vs Typecast
Kokoro-82M vs Typecast: pricing, commercial use, and license
Can you ship a game made with Kokoro-82M or Typecast? By stored vendor quotes: Kokoro-82M: "Pricing page lists a license"; Typecast: "Paid, or free with credit".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Kokoro-82M
A pricing page names a commercial license. The terms quoted beside it may narrow that.
Typecast
Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.
Quick answers
- Can I use Kokoro-82M or Typecast commercially in a game?
- Kokoro-82M: The model card says Kokoro is Apache-licensed, has been deployed in commercial APIs, and the author welcomes real-world deployments. Typecast: Anything downloaded on the Free plan must carry attribution.
- How much do Kokoro-82M and Typecast cost?
- Kokoro-82M: The weights are free to download and run. The model card puts the April 2025 market rate for Kokoro served over third-party APIs at under $1 per million characters (under $0.06 per hour of audio). Typecast: Free is $0 with 3,000 lifetime download credits (about 5 minutes of audio). Generating and playing back voices is free on every plan; credits are spent when you download.
- Who owns what Kokoro-82M and Typecast generate?
- Kokoro-82M: not verified yet (no vendor quote on file). Typecast: The Studio Terms of Use say that, subject to the terms and during a valid subscription period, you keep ownership of your content and own the output.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Kokoro-82M | Typecast |
|---|---|---|
| Pricing | Kokoro-82Mverified The weights are free to download and run. The model card puts the April 2025 market rate for Kokoro served over third-party APIs at under $1 per million characters (under $0.06 per hour of audio). | Typecastverified Free is $0 with 3,000 lifetime download credits (about 5 minutes of audio). Generating and playing back voices is free on every plan; credits are spent when you download. |
| Commercial use | Kokoro-82Mverified The model card says Kokoro is Apache-licensed, has been deployed in commercial APIs, and the author welcomes real-world deployments. | Typecastverified Anything downloaded on the Free plan must carry attribution. |
| Ownership of outputs | Kokoro-82Munverified Unverified. | Typecastverified The Studio Terms of Use say that, subject to the terms and during a valid subscription period, you keep ownership of your content and own the output. |
| License caveat | Kokoro-82Mverified The model card says Kokoro was trained only on permissive or non-copyrighted audio and IPA phoneme labels. | Typecastverified Generated audio can be downloaded and used only during your subscription. After it expires, you can keep using audio you already downloaded, but you can't make new edits or downloads. |
| Steam disclosure | Kokoro-82Mverified Voice lines you generate during development and ship are Pre-Generated AI content on Steam. If the game synthesizes speech at runtime, the Live-Generated rules apply too. | Typecastverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Kokoro-82Munverified Unverified. | Typecastverified There is no engine plugin. You export audio files and import them into Unity or Unreal as standard audio assets. |
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