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3D and asset generation Luma AI vs Uthana

Luma AI vs Uthana: pricing, commercial use, and license

Can you ship a game made with Luma AI or Uthana? By stored vendor quotes: Luma AI: "Paid plan only", cheapest verified commercial plan $30/mo; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Luma AI

A paid plan is the shipping path. Free-plan output is not cleared for commercial use.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Luma AI or Uthana commercially in a game?
Luma AI: The licensing page says Free and Lite output is personal use only, and Plus, Unlimited, and Enterprise include commercial usage rights without a watermark. The pricing page instead names Plus, Pro, and Ultra. The pages do not say whether Pro or Ultra is the plan the licensing page calls Unlimited. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Luma AI and Uthana cost?
Luma AI: Plus is listed at $30/month, or $300 billed yearly, with 10,000 credits. The same card lists commercial use. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Luma AI and Uthana generate?
Luma AI: The terms say the customer owns Output and that Luma assigns its right, title, and interest in that Output. The assignment excludes third-party Output. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Luma AI versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactLuma AIUthana
PricingLuma AIverified

Plus is listed at $30/month, or $300 billed yearly, with 10,000 credits. The same card lists commercial use.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useLuma AIverified

The licensing page says Free and Lite output is personal use only, and Plus, Unlimited, and Enterprise include commercial usage rights without a watermark. The pricing page instead names Plus, Pro, and Ultra. The pages do not say whether Pro or Ultra is the plan the licensing page calls Unlimited.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsLuma AIverified

The terms say the customer owns Output and that Luma assigns its right, title, and interest in that Output. The assignment excludes third-party Output.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatLuma AIverified

Commercial use is limited to output produced during an active paid subscription that allows commercial use. Luma also reserves the right to embed watermarks or provenance metadata.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureLuma AIverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportLuma AIverified

Luma's App Store listing for its 3D Capture app says Genie was sunset on January 1, 2026, and that you can still export your content. We have no quote naming a current Luma plan for new 3D generation.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

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