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3D and asset generation Rokoko Vision vs Zetta 3D

Rokoko Vision vs Zetta 3D: pricing, commercial use, and license

Can you ship a game made with Rokoko Vision or Zetta 3D? By stored vendor quotes: Rokoko Vision: "Pricing page lists a license"; Zetta 3D: "Pricing page lists a license".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Rokoko Vision

A pricing page names a commercial license. The terms quoted beside it may narrow that.

Zetta 3D

A pricing page names a commercial license. The terms quoted beside it may narrow that.

Quick answers

Can I use Rokoko Vision or Zetta 3D commercially in a game?
Rokoko Vision: Rokoko's Create FAQ says all motion generated with text-to-motion and video-to-motion can be used commercially. The FAQ does not limit this to paid plans. Zetta 3D: The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.
How much do Rokoko Vision and Zetta 3D cost?
Rokoko Vision: Starter is free forever and includes FBX export, 30 seconds of Vision AI video processing a month, and unlimited text-to-motion clips. Zetta 3D: The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public.
Who owns what Rokoko Vision and Zetta 3D generate?
Rokoko Vision: The Terms of Use (v2.0.1, effective 16 July 2026) say you retain all rights to your User Content, which they define to include animations you create, and Rokoko does not claim ownership. Zetta 3D: The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Rokoko Vision versus Zetta 3D on pricing, commercial use, ownership, license, Steam disclosure, and export
FactRokoko VisionZetta 3D
PricingRokoko Visionverified

Starter is free forever and includes FBX export, 30 seconds of Vision AI video processing a month, and unlimited text-to-motion clips.

Zetta 3Dverified

The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public.

Commercial useRokoko Visionverified

Rokoko's Create FAQ says all motion generated with text-to-motion and video-to-motion can be used commercially. The FAQ does not limit this to paid plans.

Zetta 3Dverified

The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.

Ownership of outputsRokoko Visionverified

The Terms of Use (v2.0.1, effective 16 July 2026) say you retain all rights to your User Content, which they define to include animations you create, and Rokoko does not claim ownership.

Zetta 3Dverified

The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.

License caveatRokoko Visionverified

You grant Rokoko a perpetual, worldwide, royalty-free, sublicensable right to use the rights in your User Content, which the terms limit to providing the services and other rights set out in the terms.

Zetta 3Dverified

You keep ownership of your prompts, images and files, but you license them to Zetta to run the service and to train, fine-tune and evaluate its models. The terms say you can object to training in the Privacy Policy.

Steam disclosureRokoko Visionverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Zetta 3Dverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportRokoko Visionverified

Free Starter exports FBX; paid plans add BVH and CSV. Studio has native plugins for Blender, Unreal Engine, Unity, Maya, Cinema 4D, MotionBuilder, Houdini, and iClone.

Zetta 3Dverified

Any model in your library can be saved as GLB, FBX, OBJ or STL on every plan, with no credits.

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