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3D and asset generation TRELLIS.2 vs Uthana

TRELLIS.2 vs Uthana: pricing, commercial use, and license

Can you ship a game made with TRELLIS.2 or Uthana? By stored vendor quotes: TRELLIS.2: "Partly verified"; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

TRELLIS.2

Commercial terms are only partly verified. This is not a yes.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use TRELLIS.2 or Uthana commercially in a game?
TRELLIS.2: The model card says TRELLIS.2-4B is released under the MIT License. MIT allows commercial use, but check the pipeline's dependencies (see caveats). Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do TRELLIS.2 and Uthana cost?
TRELLIS.2: Free to download. There is no hosted paid plan from Microsoft. Running it needs Linux and an NVIDIA GPU with at least 24GB of memory. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what TRELLIS.2 and Uthana generate?
TRELLIS.2: not verified yet (no vendor quote on file). Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

TRELLIS.2 versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactTRELLIS.2Uthana
PricingTRELLIS.2verified

Free to download. There is no hosted paid plan from Microsoft. Running it needs Linux and an NVIDIA GPU with at least 24GB of memory.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useTRELLIS.2verified

The model card says TRELLIS.2-4B is released under the MIT License. MIT allows commercial use, but check the pipeline's dependencies (see caveats).

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsTRELLIS.2unverified

Unverified.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatTRELLIS.2verified

The reference setup installs NVIDIA's nvdiffrast and nvdiffrec. nvdiffrast's license allows non-commercial (research or evaluation) use only.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureTRELLIS.2verified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportTRELLIS.2verified

The output is a mesh with PBR materials, and the repo's example exports GLB. Voxel resolution runs from 512³ to 1536³.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

Go deeper

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