3D and asset generation TRELLIS.2 vs Uthana
TRELLIS.2 vs Uthana: pricing, commercial use, and license
Can you ship a game made with TRELLIS.2 or Uthana? By stored vendor quotes: TRELLIS.2: "Partly verified"; Uthana: "Paid, or free with credit".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
TRELLIS.2
Commercial terms are only partly verified. This is not a yes.
Uthana
Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.
Quick answers
- Can I use TRELLIS.2 or Uthana commercially in a game?
- TRELLIS.2: The model card says TRELLIS.2-4B is released under the MIT License. MIT allows commercial use, but check the pipeline's dependencies (see caveats). Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
- How much do TRELLIS.2 and Uthana cost?
- TRELLIS.2: Free to download. There is no hosted paid plan from Microsoft. Running it needs Linux and an NVIDIA GPU with at least 24GB of memory. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
- Who owns what TRELLIS.2 and Uthana generate?
- TRELLIS.2: not verified yet (no vendor quote on file). Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | TRELLIS.2 | Uthana |
|---|---|---|
| Pricing | TRELLIS.2verified Free to download. There is no hosted paid plan from Microsoft. Running it needs Linux and an NVIDIA GPU with at least 24GB of memory. | Uthanaverified Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0. |
| Commercial use | TRELLIS.2verified The model card says TRELLIS.2-4B is released under the MIT License. MIT allows commercial use, but check the pipeline's dependencies (see caveats). | Uthanaverified The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use. |
| Ownership of outputs | TRELLIS.2unverified Unverified. | Uthanaverified The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products. |
| License caveat | TRELLIS.2verified The reference setup installs NVIDIA's nvdiffrast and nvdiffrec. nvdiffrast's license allows non-commercial (research or evaluation) use only. | Uthanaverified On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)". |
| Steam disclosure | TRELLIS.2verified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Uthanaverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | TRELLIS.2verified The output is a mesh with PBR materials, and the repo's example exports GLB. Voxel resolution runs from 512³ to 1536³. | Uthanaverified Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio. |
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