3D and asset generation Hyper3D Rodin vs Uthana
Hyper3D Rodin vs Uthana: pricing, commercial use, and license
Can you ship a game made with Hyper3D Rodin or Uthana? By stored vendor quotes: Hyper3D Rodin: "Paid plans, with caveats"; Uthana: "Paid, or free with credit".
Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.
Hyper3D Rodin
Paid-plan commercial use is on the record. Read the caveats before you ship.
Uthana
Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.
Quick answers
- Can I use Hyper3D Rodin or Uthana commercially in a game?
- Hyper3D Rodin: The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
- How much do Hyper3D Rodin and Uthana cost?
- Hyper3D Rodin: Direct credits are listed at $1.5 per credit on the free/start card. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
- Who owns what Hyper3D Rodin and Uthana generate?
- Hyper3D Rodin: Hyper3D's terms of service say that if you use Rodin to generate Output, they will not limit your use of that Output, subject to the agreements' restrictions, applicable law, and any third-party terms that apply. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.
Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.
| Fact | Hyper3D Rodin | Uthana |
|---|---|---|
| Pricing | Hyper3D Rodinverified Direct credits are listed at $1.5 per credit on the free/start card. | Uthanaverified Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0. |
| Commercial use | Hyper3D Rodinverified The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared. | Uthanaverified The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use. |
| Ownership of outputs | Hyper3D Rodinverified Hyper3D's terms of service say that if you use Rodin to generate Output, they will not limit your use of that Output, subject to the agreements' restrictions, applicable law, and any third-party terms that apply. | Uthanaverified The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products. |
| License caveat | Hyper3D Rodinverified Hyper3D says it can support commercial workflows depending on plan and license, and names games among the paid and enterprise use cases. | Uthanaverified On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)". |
| Steam disclosure | Hyper3D Rodinverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. | Uthanaverified Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor. |
| Engines and export | Hyper3D Rodinverified The generator UI lists support for .obj, .fbx, and .glb. Unity, Unreal, and Godot are not named on that line. | Uthanaverified Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio. |
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