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3D and asset generation Hyper3D Rodin vs Uthana

Hyper3D Rodin vs Uthana: pricing, commercial use, and license

Can you ship a game made with Hyper3D Rodin or Uthana? By stored vendor quotes: Hyper3D Rodin: "Paid plans, with caveats"; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Hyper3D Rodin

Paid-plan commercial use is on the record. Read the caveats before you ship.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Hyper3D Rodin or Uthana commercially in a game?
Hyper3D Rodin: The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Hyper3D Rodin and Uthana cost?
Hyper3D Rodin: Direct credits are listed at $1.5 per credit on the free/start card. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Hyper3D Rodin and Uthana generate?
Hyper3D Rodin: Hyper3D's terms of service say that if you use Rodin to generate Output, they will not limit your use of that Output, subject to the agreements' restrictions, applicable law, and any third-party terms that apply. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Hyper3D Rodin versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactHyper3D RodinUthana
PricingHyper3D Rodinverified

Direct credits are listed at $1.5 per credit on the free/start card.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useHyper3D Rodinverified

The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsHyper3D Rodinverified

Hyper3D's terms of service say that if you use Rodin to generate Output, they will not limit your use of that Output, subject to the agreements' restrictions, applicable law, and any third-party terms that apply.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatHyper3D Rodinverified

Hyper3D says it can support commercial workflows depending on plan and license, and names games among the paid and enterprise use cases.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureHyper3D Rodinverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportHyper3D Rodinverified

The generator UI lists support for .obj, .fbx, and .glb. Unity, Unreal, and Godot are not named on that line.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

Go deeper

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