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3D and asset generation Plask vs Uthana

Plask vs Uthana: pricing, commercial use, and license

Can you ship a game made with Plask or Uthana? By stored vendor quotes: Plask: "Paid plans, with caveats"; Uthana: "Paid, or free with credit".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Plask

Paid-plan commercial use is on the record. Read the caveats before you ship.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Plask or Uthana commercially in a game?
Plask: The Terms of Service grant a commercial license to the Plask IP in your videos only to paid users on the "Commercial subscription plan". The pricing page lists Freemium, Standard, and Pro and doesn't say which of them is that plan, so ask Plask before shipping. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Plask and Uthana cost?
Plask: Freemium is free with no subscription and a 15-second daily motion capture limit, 1 GB storage, and FBX, GLB, and BVH export. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Plask and Uthana generate?
Plask: Plask's FAQ says the copyright and IP in animations subscribers create belong to the users. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Plask versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactPlaskUthana
PricingPlaskverified

Freemium is free with no subscription and a 15-second daily motion capture limit, 1 GB storage, and FBX, GLB, and BVH export.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial usePlaskverified

The Terms of Service grant a commercial license to the Plask IP in your videos only to paid users on the "Commercial subscription plan". The pricing page lists Freemium, Standard, and Pro and doesn't say which of them is that plan, so ask Plask before shipping.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsPlaskverified

Plask's FAQ says the copyright and IP in animations subscribers create belong to the users.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatPlaskverified

Outside the commercial-plan carve-out, the Terms of Service limit the service to personal non-commercial use.

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosurePlaskverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportPlaskverified

Every plan exports FBX, GLB, and BVH animation files.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

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