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3D and asset generation Hyper3D Rodin vs Zetta 3D

Hyper3D Rodin vs Zetta 3D: pricing, commercial use, and license

Can you ship a game made with Hyper3D Rodin or Zetta 3D? By stored vendor quotes: Hyper3D Rodin: "Paid plans, with caveats"; Zetta 3D: "Pricing page lists a license".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Hyper3D Rodin

Paid-plan commercial use is on the record. Read the caveats before you ship.

Zetta 3D

A pricing page names a commercial license. The terms quoted beside it may narrow that.

Quick answers

Can I use Hyper3D Rodin or Zetta 3D commercially in a game?
Hyper3D Rodin: The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared. Zetta 3D: The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.
How much do Hyper3D Rodin and Zetta 3D cost?
Hyper3D Rodin: Direct credits are listed at $1.5 per credit on the free/start card. Zetta 3D: The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public.
Who owns what Hyper3D Rodin and Zetta 3D generate?
Hyper3D Rodin: Hyper3D's terms of service say that if you use Rodin to generate Output, they will not limit your use of that Output, subject to the agreements' restrictions, applicable law, and any third-party terms that apply. Zetta 3D: The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Hyper3D Rodin versus Zetta 3D on pricing, commercial use, ownership, license, Steam disclosure, and export
FactHyper3D RodinZetta 3D
PricingHyper3D Rodinverified

Direct credits are listed at $1.5 per credit on the free/start card.

Zetta 3Dverified

The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public.

Commercial useHyper3D Rodinverified

The words 'Commercial license included' appear on the pricing page immediately before the Business plan chooser. The homepage FAQ does not say every generation is commercially cleared.

Zetta 3Dverified

The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.

Ownership of outputsHyper3D Rodinverified

Hyper3D's terms of service say that if you use Rodin to generate Output, they will not limit your use of that Output, subject to the agreements' restrictions, applicable law, and any third-party terms that apply.

Zetta 3Dverified

The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.

License caveatHyper3D Rodinverified

Hyper3D says it can support commercial workflows depending on plan and license, and names games among the paid and enterprise use cases.

Zetta 3Dverified

You keep ownership of your prompts, images and files, but you license them to Zetta to run the service and to train, fine-tune and evaluate its models. The terms say you can object to training in the Privacy Policy.

Steam disclosureHyper3D Rodinverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Zetta 3Dverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportHyper3D Rodinverified

The generator UI lists support for .obj, .fbx, and .glb. Unity, Unreal, and Godot are not named on that line.

Zetta 3Dverified

Any model in your library can be saved as GLB, FBX, OBJ or STL on every plan, with no credits.

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