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3D and asset generation Anything World vs Uthana

Anything World vs Uthana: pricing, commercial use, and license

Can you ship a game made with Anything World or Uthana? By stored vendor quotes: Anything World: "Vendor states commercial use"; Uthana: "Paid, or free with credit".

Both auto-rig 3D characters and animate them. Pricing model: Anything World charges by your studio's revenue or funding, with a $0 Individual tier under $100K, Micro at $50 a month under $200K and Pro at $250 a month under $4M, each listing unlimited models and animation; Uthana stopped selling new subscriptions in August 2026 and charges pay-as-you-go, including $0.15 per auto-rig. Rights: Anything World's terms say your creations belong to you but must credit Anything World, for example "Animated by Anything World"; on an Uthana Paid Plan you own the outputs, while Free Plan output is Uthana's under CC BY 4.0. Engines: Anything World has Unreal Engine and Roblox Studio plugins; Uthana exports FBX, GLB, or BVH with UE5 and Roblox presets. We haven't tested either.

Sources: anything.world/pricing · uthana.com/pricing · anything.world/terms-of-use · uthana.com/terms · anything.world/animate-anything · uthana.com/faq · Compare: Uthana vs DeepMotion · AI auto-rigging for games

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Anything World

A vendor page states commercial use. The terms quoted beside it may narrow that.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Quick answers

Can I use Anything World or Uthana commercially in a game?
Anything World: While you keep paying and comply with the terms, you get a royalty-free, worldwide, non-exclusive licence to copy, use and modify the Anything World Assets for any purpose. Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.
How much do Anything World and Uthana cost?
Anything World: Individual is $0 for students and personal use with revenue or funding under $100K in the last 12 months (1 seat). Micro is $50/month under $200K (5 seats). Pro is $250/month under $4M (10 seats). Enterprise is custom pricing over $4M. Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.
Who owns what Anything World and Uthana generate?
Anything World: The terms say all IP rights in what you create in combination with Anything World Assets belong to you. Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Anything World versus Uthana on pricing, commercial use, ownership, license, Steam disclosure, and export
FactAnything WorldUthana
PricingAnything Worldverified

Individual is $0 for students and personal use with revenue or funding under $100K in the last 12 months (1 seat). Micro is $50/month under $200K (5 seats). Pro is $250/month under $4M (10 seats). Enterprise is custom pricing over $4M.

Uthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Commercial useAnything Worldverified

While you keep paying and comply with the terms, you get a royalty-free, worldwide, non-exclusive licence to copy, use and modify the Anything World Assets for any purpose.

Uthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Ownership of outputsAnything Worldverified

The terms say all IP rights in what you create in combination with Anything World Assets belong to you.

Uthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

License caveatAnything Worldverified

If you distribute, display, modify or build on your creations, they must reasonably attribute Anything World, for example "Animated by Anything World".

Uthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Steam disclosureAnything Worldverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Uthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportAnything Worldverified

Animate Anything has plugins for Blender, 3ds Max, Roblox Studio and Unreal Engine; the page says it is coming to the Unity SDK.

Uthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

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