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3D and asset generation Uthana vs Zetta 3D

Uthana vs Zetta 3D: pricing, commercial use, and license

Can you ship a game made with Uthana or Zetta 3D? By stored vendor quotes: Uthana: "Paid, or free with credit"; Zetta 3D: "Pricing page lists a license".

Both columns are the ledger's stored values. Open the tool page for the full quote and source link. This page does not invent a winner.

Uthana

Paid plans are the cleaner shipping path. Free-plan output needs the attribution the license requires.

Zetta 3D

A pricing page names a commercial license. The terms quoted beside it may narrow that.

Quick answers

Can I use Uthana or Zetta 3D commercially in a game?
Uthana: The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use. Zetta 3D: The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.
How much do Uthana and Zetta 3D cost?
Uthana: Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0. Zetta 3D: The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public.
Who owns what Uthana and Zetta 3D generate?
Uthana: The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products. Zetta 3D: The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.

Built only from rows with a stored vendor quote. Open each tool page for the exact sentence, source link, and fetch date.

Uthana versus Zetta 3D on pricing, commercial use, ownership, license, Steam disclosure, and export
FactUthanaZetta 3D
PricingUthanaverified

Text-to-motion costs $0.02 per second of generated output on version 1.0, $0.03 on 2.0 and $0.10 on 3.0.

Zetta 3Dverified

The free plan needs no card and gives 140 3D credits once, using the Zetta N1 model from a prompt or a single image. Models made on the free plan are public.

Commercial useUthanaverified

The pricing FAQ says paid usage includes commercial use of generated outputs, subject to Uthana's Terms of Use.

Zetta 3Dverified

The terms say generated assets are yours to use, including commercially, on every plan, subject to paying and following the terms. Zetta takes no cut and doesn't restrict use by industry.

Ownership of outputsUthanaverified

The Terms of Use say that on a Paid Plan you own all right, title and interest in the Customer Outputs you generate, apart from Uthana's own IP and third-party products.

Zetta 3Dverified

The terms don't assign copyright in outputs. They say whether AI-generated work attracts copyright, and who would hold it, varies by jurisdiction, and Zetta makes no claim about it on your behalf. Output is also not exclusive.

License caveatUthanaverified

On the Free Plan, Uthana owns the outputs and licenses them to you under CC BY 4.0. Where practicable you must credit "Animation generated with Uthana (uthana.com)".

Zetta 3Dverified

You keep ownership of your prompts, images and files, but you license them to Zetta to run the service and to train, fine-tune and evaluate its models. The terms say you can object to training in the Privacy Policy.

Steam disclosureUthanaverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Zetta 3Dverified

Player-facing art, sound, narrative, or localization made with this tool is the kind of shipped content Steam's Content Survey asks about (Pre-Generated). This is Valve's rule, not a statement from the vendor.

Engines and exportUthanaverified

Self-serve motion exports as FBX, GLB or BVH, with destination-specific FBX presets for Unreal Engine 5 and Roblox Studio.

Zetta 3Dverified

Any model in your library can be saved as GLB, FBX, OBJ or STL on every plan, with no credits.

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